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Expertise Rune
Posted: Tue Jul 27, 2021 7:35 am
by mikel
Ok, so listen. The name isn't what it sounds like before you feucking comment that expertise too op blablabla
Expertise rune:Reveal enemy weakspots, striking weakspots deal 15% more damage. Striking that weakspot increases the damage by another 15%. This stacks continuously and infinitely. But failing to strike the enemy in their weakspot will kill your streak and get your dmg multiplier back to 0.
There might be a cap, there might be not. But idk how this will work since its a 2.5d game and essentially its kinda just 2d the way the ingame camera is placed
Stage 1:15% weakspot strike dmg multiplier
2:+5% (20)
3:+10% (30)
4:+15% (45)
Weakspots will be a tight spot to hit, most monsters will have only one. Maybe two. (Depending on the monster size)
Weakspots are highlighted green
If those weakspots are too easy to hit, this rune might make the weapon a -25% or something in overall damage
Re: Expertise Rune
Posted: Tue Jul 27, 2021 2:13 pm
by Heneral
Another suggestion that make the game broke. But I support this it can make Cowboys Critic Alot.
Re: Expertise Rune
Posted: Tue Jul 27, 2021 2:17 pm
by we_can
Heneral wrote: ↑Tue Jul 27, 2021 2:13 pm
Another suggestion that make the game broke. But I support this it can make Cowboys Critic Alot.
thats a good point. players walking around with a pellet spitter and max expertise rune +10m on them would be bad.
Re: Expertise Rune
Posted: Tue Jul 27, 2021 2:34 pm
by JoMan
There’s a reason why Robby nerfed expertise and expertise is fine no need to add more
Re: Expertise Rune
Posted: Tue Jul 27, 2021 2:34 pm
by cinos
mikel wrote: ↑Tue Jul 27, 2021 7:35 am
Ok, so listen. The name isn't what it sounds like before you feucking comment that expertise too op blablabla
Expertise rune:Reveal enemy weakspots, striking weakspots deal 15% more damage. Striking that weakspot increases the damage by another 15%. This stacks continuously and infinitely. But failing to strike the enemy in their weakspot will kill your streak and get your dmg multiplier back to 0.
There might be a cap, there might be not. But idk how this will work since its a 2.5d game and essentially its kinda just 2d the way the ingame camera is placed
Stage 1:15% weakspot strike dmg multiplier
2:+5% (20)
3:+10% (30)
4:+15% (45)
Weakspots will be a tight spot to hit, most monsters will have only one. Maybe two. (Depending on the monster size)
Weakspots are highlighted green
If those weakspots are too easy to hit, this rune might make the weapon a -25% or something in overall damage
Sorry mike, best to leave the expertise stat alone at this point and focus on other stuff...like luck runes or something.
Re: Expertise Rune
Posted: Tue Jul 27, 2021 3:00 pm
by mikel
I T ' S L I T T E R A L Y N O T A B O U T E X P E R T I S E O H M Y G O D . R E A D T H E D A MM N T H I N G . N O T H I N G A B O U T T H I S I S C R I T S
Re: Expertise Rune
Posted: Tue Jul 27, 2021 4:53 pm
by GeraltOfRivia
As you said this game is like 2d coz of camera look and we don't have the ability to choose where exactly we wanna hit enemy-head, chest, legs or else. Because of that we can only get a chance and if we base your rune by hits- as others said it will be best for gunmans with their attack speed. Only way is to base it by amount of kiled mobs-the more you killed, the higher chance of performing higher damage. But there comes alredy existing skill.
Re: Expertise Rune
Posted: Tue Jul 27, 2021 5:02 pm
by Flashlight237
Adding on to Geralt's statements, we don't really have a way to aim anywhere but right in front of us, so this suggestion is rendered moot in that aspect.
Re: Expertise Rune
Posted: Tue Jul 27, 2021 5:21 pm
by FBIHitler
I'm of the opinion that if this is to get added you need to make it incompatible with some runes like poison or fire to slightly balance