Mage forcefield changes
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
So, mage is supposed to be a support class, but right now I think the forcefield is TOO defensive, making the mage class very weak offensively, and OP defensively. The forcefield itself is necessary for mages, seeing as they are melee attackers just like warriors, just with much less defense and damage (yes there is ranged skills but they are limited).
Here are my suggestions for a forcefield rework:
1) Make the forcefield HP based on a percentage of the player's HP, at max level it will be 100% (If the player has 100 HP, the max level forcefield will also have 100 HP).
2) The attack field buff (at max level) should be increased to 100% (40% currently)
3) The orbs in the orb field should regenerate 10 seconds after they are used (making them regenerate a maximum of 4 times per field activation, much more likely to be 2-3 times though)
4) Each orb should be cut to 20% damage rather than 100% damage (at max level) since they will be regenerating, and the attack boost will be higher. This change would also give mages another differentiation from warriors in terms of attacking, as currently once the orbs are used you have to wait for the entire forcefield to disappear before spawning new ones, and at that point mages are just a very weak warrior.
Here are my suggestions for a forcefield rework:
1) Make the forcefield HP based on a percentage of the player's HP, at max level it will be 100% (If the player has 100 HP, the max level forcefield will also have 100 HP).
2) The attack field buff (at max level) should be increased to 100% (40% currently)
3) The orbs in the orb field should regenerate 10 seconds after they are used (making them regenerate a maximum of 4 times per field activation, much more likely to be 2-3 times though)
4) Each orb should be cut to 20% damage rather than 100% damage (at max level) since they will be regenerating, and the attack boost will be higher. This change would also give mages another differentiation from warriors in terms of attacking, as currently once the orbs are used you have to wait for the entire forcefield to disappear before spawning new ones, and at that point mages are just a very weak warrior.

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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Mage forcefield changes
I'm personally FOR a mage force field nerf, but not by THAT much. I would like orbs to have a cooldown and the HP to be nerfed, but don't nerf it into oblivion, mate.
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Mage forcefield changes
Really you think this is too much? I'm even a mage and I think this is alright lol. What do you think is too much about it?Flashlight237 wrote: ↑Mon Jul 12, 2021 4:51 pmI'm personally FOR a mage force field nerf, but not by THAT much. I would like orbs to have a cooldown and the HP to be nerfed, but don't nerf it into oblivion, mate.

Re: Mage forcefield changes
With recent defense buff and offensive output decrease, bubbles would prob be hard to pop now. :/
- End
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Mage forcefield changes
Ok noted. If we could get some more feedback from other players what they think about these as well, that'd be cool. As always, I like to hear both sides of the story, so if something is not in favor, please comment as well.
Also a note: I do plan on adding more branches to this skill in due time.
Also a note: I do plan on adding more branches to this skill in due time.

Re: Mage forcefield changes
Idk about everything else the forcefield gives, But the hp it gives is insane. Should definitely be based on player hp percentage and not just a given number.Robby wrote: ↑Wed Jul 14, 2021 8:04 pmOk noted. If we could get some more feedback from other players what they think about these as well, that'd be cool. As always, I like to hear both sides of the story, so if something is not in favor, please comment as well.
Also a note: I do plan on adding more branches to this skill in due time.![]()

Re: Mage forcefield changes
Flashlight237 wrote: ↑Mon Jul 12, 2021 4:51 pmI'm personally FOR a mage force field nerf, but not by THAT much. I would like orbs to have a cooldown and the HP to be nerfed, but don't nerf it into oblivion, mate.
Since Robby have mentioned archers bow animation will be slower then better have cooldown along with HP nerf, than HP nerf alone and still be able to recast right as soon as it pops.
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- Posts:2252
- Joined:Tue Jul 16, 2019 3:01 am
Re: Mage forcefield changes
For starters, unless you're a warrior, you're only expected to have 100 HP at best. Here; try this. It's WAY more balanced.:CrazyVanilla wrote: ↑Mon Jul 12, 2021 4:58 pmReally you think this is too much? I'm even a mage and I think this is alright lol. What do you think is too much about it?Flashlight237 wrote: ↑Mon Jul 12, 2021 4:51 pmI'm personally FOR a mage force field nerf, but not by THAT much. I would like orbs to have a cooldown and the HP to be nerfed, but don't nerf it into oblivion, mate.
Protection Field:
Base HP: 80
Base Defense: 17%
HP Increase per Level: 30
Defense Increase per Level: 2%
Defensive Field:
Base HP: 40
HP Increase per Skill Level: 20
That way, Mage Field should be easier to deal with, with a relative HP of around 80 (actual HP of 320 and 25% defense) instead of 222.4 (actual HP of 695 and 32% defense)
Though if need be, I'll throw in a minor buff to Attack Field.:
Attack Field:
Base Attack Increase: 10%
Attack Increase per Skill Level: 10%
Same goes to you.:Robby wrote: ↑Wed Jul 14, 2021 8:04 pmOk noted. If we could get some more feedback from other players what they think about these as well, that'd be cool. As always, I like to hear both sides of the story, so if something is not in favor, please comment as well.
Also a note: I do plan on adding more branches to this skill in due time.![]()
Protection Field:
Base HP: 80
Base Defense: 17%
HP Increase per Level: 30
Defense Increase per Level: 2%
Defensive Field:
Base HP: 40
HP Increase per Skill Level: 20
That way, Mage Field should be easier to deal with, with a relative HP of around 80 (actual HP of 320 and 25% defense) instead of 222.4 (actual HP of 695 and 32% defense)
Though if need be, I'll throw in a minor buff to Attack Field.:
Attack Field:
Base Attack Increase: 10%
Attack Increase per Skill Level: 10%
- CrazyVanilla
- Posts:1227
- Joined:Fri Jul 03, 2020 11:21 am
Re: Mage forcefield changes
Where does it say players are only expected to have 100 hp? I see players all the time with way more than 100 HP, especially if they PVP or have sacrifice skills upgraded. Wouldn't it be better if the skill was more dependent on player stats, rather than making it a baseline for everyone? Making it more meaningful to upgrade player HP, and less OP for lower level mages.Flashlight237 wrote: ↑Thu Jul 15, 2021 8:44 amFor starters, unless you're a warrior, you're only expected to have 100 HP at best. Here; try this. It's WAY more balanced.:CrazyVanilla wrote: ↑Mon Jul 12, 2021 4:58 pmReally you think this is too much? I'm even a mage and I think this is alright lol. What do you think is too much about it?Flashlight237 wrote: ↑Mon Jul 12, 2021 4:51 pmI'm personally FOR a mage force field nerf, but not by THAT much. I would like orbs to have a cooldown and the HP to be nerfed, but don't nerf it into oblivion, mate.
Protection Field:
Base HP: 80
Base Defense: 17%
HP Increase per Level: 30
Defense Increase per Level: 2%
Defensive Field:
Base HP: 40
HP Increase per Skill Level: 20
That way, Mage Field should be easier to deal with, with a relative HP of around 80 (actual HP of 320 and 25% defense) instead of 222.4 (actual HP of 695 and 32% defense)
Though if need be, I'll throw in a minor buff to Attack Field.:
Attack Field:
Base Attack Increase: 10%
Attack Increase per Skill Level: 10%
Same goes to you.:Robby wrote: ↑Wed Jul 14, 2021 8:04 pmOk noted. If we could get some more feedback from other players what they think about these as well, that'd be cool. As always, I like to hear both sides of the story, so if something is not in favor, please comment as well.
Also a note: I do plan on adding more branches to this skill in due time.![]()
Protection Field:
Base HP: 80
Base Defense: 17%
HP Increase per Level: 30
Defense Increase per Level: 2%
Defensive Field:
Base HP: 40
HP Increase per Skill Level: 20
That way, Mage Field should be easier to deal with, with a relative HP of around 80 (actual HP of 320 and 25% defense) instead of 222.4 (actual HP of 695 and 32% defense)
Though if need be, I'll throw in a minor buff to Attack Field.:
Attack Field:
Base Attack Increase: 10%
Attack Increase per Skill Level: 10%
In addition, attack field needs to be buffed much more than that, mages attack the same as warriors, with a fraction of the damage output. Sure they have storm cloud, but that is limited to 2 clouds, so its not great in spread out areas, and magicbreath just isn't that great either (probably even with the reduced MP cost) because it only does 60% of the already weak mage damage.
Thats also why I suggested regenerating orbs, giving mages a differentiation from warriors in terms of attacking. Currently, the orbs do a lot of damage yes, but its just basically a 1 time shot of high damage, as if you attack another player or a higher level enemy, it will use up most of the orbs in 1 shot, making you have to wait the 40 seconds for the forcefield to end and start a new one. If they regenerated with lower damage per orb, they would be more of an "assist" to the melee attacking, rather than replacing it in total for 1-2 enemies, then back to weak melee attacks.
