Armor Pricing
Posted: Thu Jul 08, 2021 12:19 am
Okay, so one of the main issues with equipment pricing is how defense contributes to it. This had become significantly more apparent with the recent equipment changes which had armor pieces boosts in defense by 10%, BUT at the cost of 50% less offensive stats. Now, it goes without saying that it depends on the gear itself, but with how small equipment boosts were even before the change, most equips just got a price increase. See, when a stat is increased by 10%, its price goes up by a factor of 1.331x. This cause many players to get confused. Because of this, welp, here I go again.
Okay, so awhile ago, I had come up with a pricing formula that would help mitigate major influxes in pricing. Now that so and so happened, it's time I brought it up again.:
Armor Price: 5*(Defense*0.9)^2.5+5*Strength^2.5+5*Magic^2.5+5*Archery^2.5+5*Artillery^2.5*w; w=1 for non-warrior armors; 0.7 for warrior armors
This should help deal with the way things are overpriced. At the very least it would allow equipment pieces to be comparable from a pricing standpoint to all the game's weapons. Also...
Okay, so awhile ago, I had come up with a pricing formula that would help mitigate major influxes in pricing. Now that so and so happened, it's time I brought it up again.:
Armor Price: 5*(Defense*0.9)^2.5+5*Strength^2.5+5*Magic^2.5+5*Archery^2.5+5*Artillery^2.5*w; w=1 for non-warrior armors; 0.7 for warrior armors
This should help deal with the way things are overpriced. At the very least it would allow equipment pieces to be comparable from a pricing standpoint to all the game's weapons. Also...
But yeah, there's that.cinos wrote: ↑Thu Jul 08, 2021 12:22 amAnd because I know my opinion differs greatly, I'll just put this out there so my opinion is in a thread robby might actually read ;]
revert the stats back to what they were before, this was both unnecessary and terrible. We pay more for nothing, let's PLEASE not.