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Reduce mage's protection field HP or add a recast cooldown.
Posted: Fri Jul 02, 2021 9:44 am
by noire
No need for a 295 field HP when no class is in game can burst pop the field, specially when they could just recast another field as soon as it pops.
I suggest the protection field to only have 150 HP instead of 295.
It took me like 17 arrow hoards before popping the protection field of someone on my level [80s]. (Longer if I did not hit them with the whole hoard.)
If HP reduction is a no-go, then I suggest protection field to have a recasting cooldown. 5 seconds recast cooldown would be fair.
Re: Reduce mage's protection field HP or add a recast cooldown.
Posted: Fri Jul 02, 2021 11:11 am
by Flashlight237
I support this not because of what you said, but because a mage's force field goes up to 695 HP. At the mage's relative defense of 32% at most with the force field, this would equate to a relative HP of 222.4.
Personally, while I obviously feel Arrow Hoard needs to be nerfed, I believe if the PvP damage formula worked in a similar manner to the PvE (player vs enemy) damage formula, I think the last multiplier should go up from 5 to maybe 8 or 10. I am a little iffy on the idea and think a more direct nerf to Protection Field would work better.
They can keep the size, attack increase, and orbs for all I care for now. Right now, I wanna see how I can handle base Protection Field and Defensive Field. Hmm... Ah!
Protection Field:
Base HP: 80
Base Defense: 17%
HP Increase per Level: 30
Defense Increase per Level: 2%
Defensive Field:
Base HP: 40
HP Increase per Skill Level: 20
That way, Mage Field should be easier to deal with, with a relative HP of around 80 (actual HP of 320 and 25% defense) instead of 222.4 (actual HP of 695 and 32% defense)
Though if need be, I'll throw in a minor buff to Attack Field.:
Attack Field:
Base Attack Increase: 10%
Attack Increase per Skill Level: 10%
Yeah, that should do it.
Re: Reduce mage's protection field HP or add a recast cooldown.
Posted: Fri Jul 02, 2021 8:47 pm
by noire
Flashlight237 wrote: ↑Fri Jul 02, 2021 11:11 am
I support this not because of what you said, but because a mage's force field goes up to 695 HP.
dang I forgot to read the defensive field part. 695 is a lot.
Re: Reduce mage's protection field HP or add a recast cooldown.
Posted: Fri Jul 02, 2021 9:05 pm
by cinos
Yeah I have noticed it being tedious, cooldown would be needed to not completely nerf a pretty useful ability to sh1t. Essentially once the field goes down, the gun goes pop...and so does the mage.
Re: Reduce mage's protection field HP or add a recast cooldown.
Posted: Sat Jul 03, 2021 1:32 am
by noire
cinos wrote: ↑Fri Jul 02, 2021 9:05 pm
Yeah I have noticed it being tedious, cooldown would be needed to not completely nerf a pretty useful ability to sh1t. Essentially once the field goes down, the gun goes pop...and so does the mage.
RIP cinos getting clapped by mages.

Re: Reduce mage's protection field HP or add a recast cooldown.
Posted: Sat Jul 03, 2021 7:32 am
by cinos
noire wrote: ↑Sat Jul 03, 2021 1:32 am
cinos wrote: ↑Fri Jul 02, 2021 9:05 pm
Yeah I have noticed it being tedious, cooldown would be needed to not completely nerf a pretty useful ability to sh1t. Essentially once the field goes down, the gun goes pop...and so does the mage.
RIP cinos getting clapped by mages.


Re: Reduce mage's protection field HP or add a recast cooldown.
Posted: Tue Jul 13, 2021 10:07 am
by noire
Bump
