Grinding (long thread)

Stuff you would like to see in the world of Eliatopia.
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mikel
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Grinding (long thread)

Post by mikel » Wed May 12, 2021 2:28 am

This is just gonna be some sort of suggestion to equal out the amount of players and make some new players be able to farm. The game is very overpopulated right now and all we do is just click and kill and pick up drops and then repeat until we're bored at it, just gonna say. It is literally IMPOSSIBLE to farm with the amount of players and the rich ones having too much previlege.


Monster Quests: People will have quests, and will be given great prizes from finishing those quests. An example will be written below.

"Auroch Heart": Kill 400 Auroch beetles or bring the collector an Auroch Heart, recieve [X] Emeralds and [X] Gold when completed.
Auroch Hearts are like runes, they drop. But sell for nothing, these cannot be traded or dropped. Items like the Auroch Heart will be put onto a special inventory where you keep stuff like the Auroch Heart. There are also similar stuff like the auroch heart, something like Stalagmite cores or scorpee tails. The drop rate of these are 1 in 400, depending on the task. If it is kill [X] monster for 100 times, then it is a 1 in 100 drop chance.

--fin--

General quests: Similar to monster quests, but well. Other types. General quests are given everyday, players are given 2 or 3 per day. And the limit of quests a player can hold is only 5. Quests will be something like:

(Uncommon Quest) Jimmy Apples: Give jimmy 7 apples from the market.
(Common Quest) Love Sender: Help 2 Eliatopians send their letter from one to another.
(Rare Quest) Scorpee Lover Charlotte: Drive a scorpee to charlotte, you will be rewarded. More when the scorpee is in great health.
(Epic Quest) Biologist Richard: Give Biologist Richard 3 different item drops from monsters in a specific area.
(Legendary Quest) :[Tier only, cant think of anything more. Game click and kill.]
(Mythical Quest) :[Tier only, cant think of anything more. Game click and kill.]
(Set Quest) [Quest explanation.] Set Quests are very rare quests, this quest is quite easy, but rare questmaster will give you items you can select from. But you have to do a quest to get the item. You may only pick one.
(Follower Quest) [Quest explanation.] Follower quests are quite rare quests. There will be an NPC that will want to go places. But you need to protect the NPC whilst they walk to the place you will need to not make them die.

These quests can give you xp, gold or emeralds. Even expensive strong limited items.

--fin--

Dungeons:

These dungeons will be dungeons you will need to finish. You will need to talk to some NPC that sources the dungeons, these dungeons are refreshed every 2/3h. The dungeon difficulty will be based on the players' stats. Certain monster stats will be buffed to be able to par with the player and not get immediatly one shotted to death. Monsters will have such buffs as;
-attacking faster
-moving faster
-more hp
-larger size?
Etc. No, these monsters will not drop items, not even gold. But when you do finish the dungeons. You will be given a special chest you can open that will contain items worth your struggle after finishing a dungeon. And a blow of XP after you've finished a dungeon.
Items that will be given is calculated by taking the amount of monsters that you've killed this season (season being reset every month)
And the drops from the chest will be 20 items from the very rare drops of *those* monsters. Or maybe limited item drops that only limit to the season.

-Dungeons info & Monsters-
There will be 1-3 places you'll need to beat in the dungeon (depending on ur difficulty). 3 waves per place. The monsters will be modified to work together and pierce your armor and give the player challenge, you can basically run to the 3rd place and beat the boss there, but the monsters are made to be really strong. The monsters in dungeons are stronger when there is more of them. Basically you'll need to be running around and not just standing still. These monsters will be strong enough to basically one-shot you, but with skill. You'll be able to complete these. The monster stats are basically having the stats of the player, but only 60% of the overall stats of the player and a smaller brain.

-Mechanics-
You'll be able to get on the dungeons for free every 2 hours. You can get in with friends or solo. Having friends will also increase the statistics of the monsters, players will be able to send a dungeon raid request on a friend, if the friend accepts, they will be instantly teleported to the lobby with the player, lobby host will be the only one to be able to start the dungeon. Players that still don't have their timer reset will not be able to get in. When playing with friends, items given will depend on to the one who contributed the most (killing monsters)

Note:Monsters in each dungeon will only have 3 waves of spawning. Not more, to prevent players from trying to abuse it, the monsters on dungeons will literally drop nothing but xp.

--fin--
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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Magea
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Re: Grinding (long thread)

Post by Magea » Sun May 16, 2021 5:43 am

Dungeons would be impossible unless Robby has enough funds to do it, as it might require multiple servers just to allow how many players inside 1 dungeon. Why else did Robby add that 4 players needed area to open that door?
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mikel
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Re: Grinding (long thread)

Post by mikel » Sun May 16, 2021 11:24 am

Magea wrote:
Sun May 16, 2021 5:43 am
Dungeons would be impossible unless Robby has enough funds to do it, as it might require multiple servers just to allow how many players inside 1 dungeon. Why else did Robby add that 4 players needed area to open that door?
Number 4 the number in my head, i dunno why i picked 4. It could be any number lol.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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Swagybob
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Re: Grinding (long thread)

Post by Swagybob » Sun May 16, 2021 12:58 pm

support
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AjWolf001
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Re: Grinding (long thread)

Post by AjWolf001 » Thu May 20, 2021 2:53 am

Dungeons is good

Satan
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Re: Grinding (long thread)

Post by Satan » Thu May 20, 2021 3:55 am

Yep, right after robby gets a full dev team and gets sponsored by raid shadow legends.
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HPTest
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Re: Grinding (long thread)

Post by HPTest » Thu May 20, 2021 4:37 am

:roll:
I MAKEING GUILD SOON DONATE FOR ME AND SO UR IN IT WITH MY FREINDS!!!!!!!!!!!!!!!
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Flashlight237
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Re: Grinding (long thread)

Post by Flashlight237 » Thu May 20, 2021 1:44 pm

Magea wrote:
Sun May 16, 2021 5:43 am
Dungeons would be impossible unless Robby has enough funds to do it, as it might require multiple servers just to allow how many players inside 1 dungeon. Why else did Robby add that 4 players needed area to open that door?
Didn't Robby say he would like to add dungeons in Insomnia's thread about it?

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Re: Grinding (long thread)

Post by masnam » Sun Jun 27, 2021 1:37 pm

Support and bump

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cinos
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Re: Grinding (long thread)

Post by cinos » Mon Jun 28, 2021 2:57 am

Missions are nice, then you remember how Robby had missions only at the beginning areas of HH and never bothered to increase the exp stats for stuff like the eliapedia (I know it's a different name but who gives a poop) mission where the game had been updated to have monsters with a TON of exp, but the mission still gave you a pathetic...I dunno, 20k? Like bruh people now need to slay giant slug things and fluff babes, give em like a million exp for the trouble, ya know?
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