Fire Rune Buff
Posted: Sat Apr 24, 2021 8:29 am
So, after thinking about it, I've came to the conclusion that the Fire Rune needs a buff. As it currently stands, the Fire Rune isn't exactly the best compared to the other runes. Here's what we got.:
Poison Rune: A flat 4 defense-bypassing damage per level; damage affected by hits per minute; single target
Electric Rune: 15% damage per level; damage affected by hits per minute; does chain damage for crowd control
Fire Rune: 10% damage per level; damage not affected by hits per minute; flat rate of 1 hit per second; single target
Of the elemental runes, the Electric Rune is currently the best rune in the game. Poison is kinda eh; it can work wonders against low-HP mobs, but beyond that, I don't think they're much more than a flex, especially since their fixed damage values won't work too well on high-HP mobs like the Auroch Beetle (I am saying this under the expectation of higher-HP mobs, mind you). Fire Runes aren't really up there with electric runes damage-wise.
If I did my math correctly, for fire runes to match the effectiveness of electric runes, they would need to provide 30% damage per second (equivalent to 15% damage every half-second; warriors can optimally land one hit every half second with just one weapon and their base attack) for each level of fire granted. Thing is there's a good possibility that Robby might see that as overpowered, so I'll have to come up with a buff that's more reasonable to him...
How about... 20% damage per level? Sure, that wouldn't really change people's perspectives on the rune itself, but it's the least I can do to increase the effectiveness of fire runes. Yep.
So yeah, there's that.
Poison Rune: A flat 4 defense-bypassing damage per level; damage affected by hits per minute; single target
Electric Rune: 15% damage per level; damage affected by hits per minute; does chain damage for crowd control
Fire Rune: 10% damage per level; damage not affected by hits per minute; flat rate of 1 hit per second; single target
Of the elemental runes, the Electric Rune is currently the best rune in the game. Poison is kinda eh; it can work wonders against low-HP mobs, but beyond that, I don't think they're much more than a flex, especially since their fixed damage values won't work too well on high-HP mobs like the Auroch Beetle (I am saying this under the expectation of higher-HP mobs, mind you). Fire Runes aren't really up there with electric runes damage-wise.
If I did my math correctly, for fire runes to match the effectiveness of electric runes, they would need to provide 30% damage per second (equivalent to 15% damage every half-second; warriors can optimally land one hit every half second with just one weapon and their base attack) for each level of fire granted. Thing is there's a good possibility that Robby might see that as overpowered, so I'll have to come up with a buff that's more reasonable to him...
How about... 20% damage per level? Sure, that wouldn't really change people's perspectives on the rune itself, but it's the least I can do to increase the effectiveness of fire runes. Yep.
So yeah, there's that.