Warrior balanced?

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Zuji
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Re: Warrior balanced?

Post by Zuji » Sat Apr 17, 2021 11:27 pm

fr, I agree with geralt because warrior is just built to do considerably more damage then other classes and its far from easy to be a warrior between the low range and high set prices so
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Flashlight237
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Re: Warrior balanced?

Post by Flashlight237 » Sun Apr 18, 2021 1:39 am

GeraltOfRivia wrote:
Sat Apr 17, 2021 3:59 pm
Flashlight237 wrote:
Sat Apr 17, 2021 2:28 pm
I do think Rage should be nerfed; not base Rage, but the offensive branches of Rage. A 14.1x active buff that stacks with skills is just too strong to be sensible at all (again, the most powerful stat buff you can get in Pokemon is a 4x multiplier). Sure, there are trade-offs, but the defense trade-offs can easily be negated. I do think a buff in the speed aspect of fitness (I'm thinking 11% per level as opposed to 7%) should be done in exchange for a Rage nerf.

Of course I'm not big on warrior buffs being treated like Super Smash Bros Ultimate buffs in which case they're just stacked onto one-another multiplicatively. I mean with all the temporary buffs, you're getting a 32.3595x buff on base damage, and Power Smash as it stands now can go up to 4.5x normal damage, so we're talking 145.61775x normal damage. For comparison, Explosion does 6.25x Tackle's damage in Pokemon and that makes your pokemon die, and Bahamut ZERO, an endgame summon in Final Fantasy VII, does 15x more damage than basic Fire. What I'm saying is the warrior right now achieves multipliers WAAAAAAAY beyond what's acceptable as endgame power levels, and we've still yet to face Moonchyllus: the second boss (I consider Lumbercore an optional mid-boss from how out-of-the-way he is).

Before you gawk at me about Arrow Hoard, yes, I am for a Sharp Hoard nerf, but I would much prefer Arrow Hoard be changed into a dynamically charged skill: 0.3 seconds per extra arrow (up to 1.5 seconds for a full six-arrow burst).
Look i don't wanna argue with you but this is not a Pokemon, Super Smash Bros Ultimate or Final Fantasy VII game. Here lvling up for every class looks different and that's the base how every class powerful is. You say rage is too much buffed but how warrior is supposed to kill mobs if he couldn't kill it way faster than any other ranged class?. At this point with other ppl on same location (being alone now is almost impossible) i find it hard to gain decent amount of XP since i have to run-not walk, to every mob counting i can kill it before anyone else do it.
Bruh, just the 10.5x damage from maxed-out Arrow Hoard is enough for anyone to kill an Auroch Beetle in a hit or two and that doesn't even have buff-stacking going for it. 145.61775x is just too much. This is the kinda crap you'd find in a friggin' Nintendo Unity video about weird setups you'd have to go out of the way to do (e.g. https://www.youtube.com/watch?v=ZhBvF0noEuo ), not in an RPG regardless of the mechanics behind it. And besides, I'm starting to be convinced nobody cares about mobility (unless it's against an Auroch Beetle) since people just stand right next to spawners and do nothing as I've witnessed a lot of people (archers even) doing with friggin' Teslas of all things.

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GeraltOfRivia
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Re: Warrior balanced?

Post by GeraltOfRivia » Sun Apr 18, 2021 6:25 am

Other classes stand in one place coz they can, not only on Tesla-their range allows them to act like that, also they play that way while beiing mostly afk(or bot-ain't so hard for mage or archer run a programm that hits one button from time to time to activate skill), while warrior is mainly forced to spot in one place-running around and try to kill multiple mobs while other players try do the same ain't really efective. So yeah warriors care about mobility, but if only thing they get is mostly decrease of it what do you expect they will do?
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Savage0
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Re: Warrior balanced?

Post by Savage0 » Sun Apr 18, 2021 7:33 am

SOoooooooooooooo
Warrior needs a nerf
But warrior still sucks overall
..... ok I can get on with this logic :oops: :oops: :oops: .
KONO DIA DA!

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GeraltOfRivia
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Re: Warrior balanced?

Post by GeraltOfRivia » Sun Apr 18, 2021 12:03 pm

Savage0 wrote:
Sun Apr 18, 2021 7:33 am
SOoooooooooooooo
Warrior needs a nerf
But warrior still sucks overall
..... ok I can get on with this logic :oops: :oops: :oops: .
Yes, overall warrior sucks. But yeah nerf it so no one on leaderboard will be one.
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viitrix
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Re: Warrior balanced?

Post by viitrix » Sun Apr 18, 2021 2:25 pm

GeraltOfRivia wrote:
Sun Apr 18, 2021 12:03 pm
Savage0 wrote:
Sun Apr 18, 2021 7:33 am
SOoooooooooooooo
Warrior needs a nerf
But warrior still sucks overall
..... ok I can get on with this logic :oops: :oops: :oops: .
Yes, overall warrior sucks. But yeah nerf it so no one on leaderboard will be one.
So the defenition of how strong a role is depends on the speed high leveled people farm? It is not how strong and how well the class performs vs monsters? I mean, considering how strong the monsters in eliatopia is now, you could say that a gunner with x2 movespeed buff is more op than a warrior with x10000 buffed attack and x10000 buffed defence, using that logic, since warriors in high levels can't utility the bonuses. Really, a level 25 warrior probably farm pretty much as well as an level 80+ warrior right now, since that is the only thing needed to oneshot stalagmites. The issue would only be super-duper clear if another "cave"(as good a farming place) with much more op monsters would be intruduced. The clear issue today is that stalagmites is meant for level 40+ players, not level 19 warriors. level 19 warriors should still be farming crabs.

Everyone keeps talking about arrow hoard, yes it is op and need a nerf. It deals x10 (or something) dmg. Warriors, with all ther buffs deal x14,5 dmg, with EVERY attack and they can use power smash on top of that. Yes, warriors should deal more dmg since they are meele. But make them deal at most x5 more dmg then the other roles then, and then they can use power smash on top of that. It is just insane that the buff is x14,5 now.

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GeraltOfRivia
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Re: Warrior balanced?

Post by GeraltOfRivia » Sun Apr 18, 2021 3:07 pm

viitrix wrote:
Sun Apr 18, 2021 2:25 pm
GeraltOfRivia wrote:
Sun Apr 18, 2021 12:03 pm
Savage0 wrote:
Sun Apr 18, 2021 7:33 am
SOoooooooooooooo
Warrior needs a nerf
But warrior still sucks overall
..... ok I can get on with this logic :oops: :oops: :oops: .
Yes, overall warrior sucks. But yeah nerf it so no one on leaderboard will be one.
So the defenition of how strong a role is depends on the speed high leveled people farm? It is not how strong and how well the class performs vs monsters? I mean, considering how strong the monsters in eliatopia is now, you could say that a gunner with x2 movespeed buff is more op than a warrior with x10000 buffed attack and x10000 buffed defence, using that logic, since warriors in high levels can't utility the bonuses. Really, a level 25 warrior probably farm pretty much as well as an level 80+ warrior right now, since that is the only thing needed to oneshot stalagmites. The issue would only be super-duper clear if another "cave"(as good a farming place) with much more op monsters would be intruduced. The clear issue today is that stalagmites is meant for level 40+ players, not level 19 warriors. level 19 warriors should still be farming crabs.

Everyone keeps talking about arrow hoard, yes it is op and need a nerf. It deals x10 (or something) dmg. Warriors, with all ther buffs deal x14,5 dmg, with EVERY attack and they can use power smash on top of that. Yes, warriors should deal more dmg since they are meele. But make them deal at most x5 more dmg then the other roles then, and then they can use power smash on top of that. It is just insane that the buff is x14,5 now.
Auroch beetle is meant for lvl 40+, not stalagmite. Don't try to make all classes equal, warrior can't be same as mage, gunman or archer. Without range he needs as much buffs on power and def as possible, since doesn't looks like Robby is gonna finally make warrior faster.
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viitrix
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Re: Warrior balanced?

Post by viitrix » Sun Apr 18, 2021 3:18 pm

GeraltOfRivia wrote:
Sun Apr 18, 2021 3:07 pm
viitrix wrote:
Sun Apr 18, 2021 2:25 pm
GeraltOfRivia wrote:
Sun Apr 18, 2021 12:03 pm


Yes, overall warrior sucks. But yeah nerf it so no one on leaderboard will be one.
So the defenition of how strong a role is depends on the speed high leveled people farm? It is not how strong and how well the class performs vs monsters? I mean, considering how strong the monsters in eliatopia is now, you could say that a gunner with x2 movespeed buff is more op than a warrior with x10000 buffed attack and x10000 buffed defence, using that logic, since warriors in high levels can't utility the bonuses. Really, a level 25 warrior probably farm pretty much as well as an level 80+ warrior right now, since that is the only thing needed to oneshot stalagmites. The issue would only be super-duper clear if another "cave"(as good a farming place) with much more op monsters would be intruduced. The clear issue today is that stalagmites is meant for level 40+ players, not level 19 warriors. level 19 warriors should still be farming crabs.

Everyone keeps talking about arrow hoard, yes it is op and need a nerf. It deals x10 (or something) dmg. Warriors, with all ther buffs deal x14,5 dmg, with EVERY attack and they can use power smash on top of that. Yes, warriors should deal more dmg since they are meele. But make them deal at most x5 more dmg then the other roles then, and then they can use power smash on top of that. It is just insane that the buff is x14,5 now.
Auroch beetle is meant for lvl 40+, not stalagmite. Don't try to make all classes equal, warrior can't be same as mage, gunman or archer. Without range he needs as much buffs on power and def as possible, since doesn't looks like Robby is gonna finally make warrior faster.
Stalagmites can be beaten by players below level 40, but they shoud be most effectivly farmed by players in levels 40+(because of the high defence). Making the classes balanced is not making them equal. Warriors should have buffed attack, but x5 is enough, x14,5 + brick man + blind tilt is way too much.

Zuji
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Re: Warrior balanced?

Post by Zuji » Sun Apr 18, 2021 3:46 pm

ok explain why a level 40 archer can 2 shot a beetle and get more loot and coins than a level 70 warrior who can also 2 shot
so balanced
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viitrix
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Re: Warrior balanced?

Post by viitrix » Sun Apr 18, 2021 3:58 pm

Zuji wrote:
Sun Apr 18, 2021 3:46 pm
ok explain why a level 40 archer can 2 shot a beetle and get more loot and coins than a level 70 warrior who can also 2 shot
so balanced
I think most level 70 warriors 1 shot beetles. Yea, it is quite op that archers in level 40 2-shot beetles (using 20 mp). But i can also 2 shot beetles with my level 22 warior alt. I dont think there is any level 22 archers that can do that, so the point kinda falls there. Archers also have to buy arrows, mages and warriors dont need ammo, so they should naturally get more money per kill than mages and warriors.

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