KOTH, Outposts, Dungeon (pvp/gvg suggestions)

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JoMan2
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Re: KOTH, Outposts, Dungeon (pvp/gvg suggestions)

Post by JoMan2 » Thu Sep 29, 2022 12:57 am

Not getting the boosting thingies, I’m assuming that once the outpost has been claimed by another guild the boost doesnt work?
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CrazyVanilla
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Re: KOTH, Outposts, Dungeon (pvp/gvg suggestions)

Post by CrazyVanilla » Thu Sep 29, 2022 1:05 am

JoMan2 wrote:
Thu Sep 29, 2022 12:57 am
Not getting the boosting thingies, I’m assuming that once the outpost has been claimed by another guild the boost doesnt work?
yes, you only get the boosts while your guild has it captured.
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TheWood
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Re: KOTH, Outposts, Dungeon (pvp/gvg suggestions)

Post by TheWood » Thu Sep 29, 2022 10:18 am

Outposts in next update :o

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Re: KOTH, Outposts, Dungeon (pvp/gvg suggestions)

Post by Fav » Fri Nov 04, 2022 9:04 pm

UPDATE WHENN
Peaky Blinders #1 :mrgreen:

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Joey__
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Re: KOTH, Outposts, Dungeon (pvp/gvg suggestions)

Post by Joey__ » Sat Nov 05, 2022 12:58 pm

GonDup wrote:
Wed Sep 28, 2022 9:18 pm
Robby wrote:
Wed Sep 28, 2022 8:40 pm
Ok, so I'm finished up getting guild outposts added in! I've just about got it finished. This PvP minigame was inspired by this topic and will work as follows:

There will be a new area to PvP featuring 4 capture points. When a player that is in a guild enters the capture point, the time will begin incrementing by 1 second. For each member you have in your guild standing in the capture point, the time will be incremented by 1 second EACH. If another guild has members in the outpost at the same time, your time will only increase by the amount of members MORE than the other guild has. So if you have 5 members in a post, and "Boyz Club" has 2 members in the post, your guild's time will increase by 3 "seconds" for each real second. So the more guild mates you have in an outpost, and the less other guilds that exist in it, the faster it will increase for you.

Once your guild's time reaches 5 minutes in the outpost, you will have captured it and it will belong to you. Your guild's flag will display in the outpost denoting that you guild has captured it. Another guild will have to get to the 5 minute mark in order to dethrone your guild. Once your guild is dethroned, your time will start back at 0.

If a guild steps outside of the outpost, and does NOT have the outpost captured, their time will decrease by "2 seconds" for every real life second that no guild mates are present in it. Once a point is captured, you are free to leave the outpost and still remain in ownership of it. However, obviously other contesting guilds can come battle for it, to reclaim it.

There are 4 outposts, each with it's own reward for owning it.

-Outpost #1 - 15% increase in XP.

-Outpost #2 - 25% increase in enemy item drops.

-Outpost #3 - Your guild gets 15% of the sales money made through the Bripp's department store. The sales money is distributed throughout your guild mates and goes directly into your ATM.

-Outpost #4 - Same as above, but for Cheapo's.


Here is a sample screenshot! The outpost number is display at the top of the sign, following by the guild that has captured the outpost, followed by the two highest guild's time's that are attempting to retake ownership of it.

guild outposts.png
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Re: KOTH, Outposts, Dungeon (pvp/gvg suggestions)

Post by 3ms » Sun Aug 13, 2023 2:35 am

Guys do capture the flag 3v3 on guilds and also about the dungeons can we make a special thing where at each week 2x for 1 hour there a place you enter that has monster but give 2x drop rate and xp and also in that place you can kill other people and make them not be able to come back fr. last guilds standing still at end of hour the people who participated get money 1m each person and extra 1m to person who killed the most fr

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