make the gunman/gunner good :<

Stuff you would like to see in the world of Eliatopia.
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TaintedCoffee
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Joined:Fri Feb 26, 2021 12:17 am
make the gunman/gunner good :<

Post by TaintedCoffee » Thu Apr 08, 2021 9:51 am

please

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Swagybob
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Re: make the gunman/gunner good :<

Post by Swagybob » Fri Apr 09, 2021 1:51 pm

If you're going to post this, at least give more information and/or suggestions :roll:
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TaintedCoffee
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Joined:Fri Feb 26, 2021 12:17 am

Re: make the gunman/gunner good :<

Post by TaintedCoffee » Sun Apr 11, 2021 3:27 am

Suggestions for skills then


Landmines: you can buy these in stores, idk what price maybe 5?
-detonates when a entity steps on it
-would b great against stags

Grenade launcher: saw a post that mentioned this but let me share my own idea... Grenades are useless, u can't even throw it properly, and most of the time enimies get to scram away from it before it even explodes..
-shoots grenades instead of bullets duhh
-detonates on impact too

Idk what mp it needs just a rough idea to start on

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we_can
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Re: make the gunman/gunner good :<

Post by we_can » Tue Apr 13, 2021 10:29 pm

yeah gunner needs a buff
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ

og warrior

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Swagybob
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Re: make the gunman/gunner good :<

Post by Swagybob » Wed Apr 14, 2021 1:42 pm

instead of grenade launcher robby could just change how you aim grenades
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Robby
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Re: make the gunman/gunner good :<

Post by Robby » Thu Apr 15, 2021 6:57 pm

There will be 2 new skills coming for gunman very soon. :)

TaintedCoffee
Posts:38
Joined:Fri Feb 26, 2021 12:17 am

Re: make the gunman/gunner good :<

Post by TaintedCoffee » Fri Apr 16, 2021 12:17 am

The flares are pog

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