(Passive) Gunman skills

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mikel
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(Passive) Gunman skills

Post by mikel » Tue Mar 30, 2021 5:42 pm

(Coin shots removed. Replace w ricoche) Ricoche - Bullets shot have a 4% chance to bounce off of enemies with 10% of overall damage dealt to enemy ricoched from.

(Explanation)
Hitting enemies with bullets have a chance to bounce to other enemies once.

5 levels.

(Level one):4% bounce chance/9% overall damage/1 bounce
4.9%/11%/2
6.4%/15.1%
8.1%/20.9%/3
10.6%/28.7

(Skill tree of ricoche)

Shrapnel - Eliminating a target has a chance to make their corpse shrapnel and explode in a short radius, damaging nearby enemies dependant on their output defense.
Chance:4%
defense output manipulated to damage:10%

(Explanation)
Killing an enemy will make them explode, damaging other enemies nearby, depending on the amount of defense the target had
Ex:shrapnel uses 1% of target defense as damage when killing that target, and the target has 10 defense, then the shrapnel will deal 1 damage.

5 levels.

(Level one):4% chance to make enemy into shrapnel when eliminating them/defense output manipulated into damage:10%
6.1%/26%
7%/38%
10.4%/46%
15%/91%

--fin (another skill)--

Proximity Shots (similar to crucial mp)
The closer the gunman is, the more the damage they will deal, but the farther they are, the lower
(5 levels)

Lv1:+6% more damage (-4% when far)
2:+14% DMG (-10% Far) -
3:+24% DMG (-15% Far)
4:+34% DMG (-23% Far)
5:+46% DMG (-31% Far )

--fin (another skill)--

Dual strike: Striking an enemy has an 18% chance to strike twice (with all weapon effects.) With 90% overall damage

Explanation:
Your strike will strike twice, having this triggered will make your hit strike twice. With the item effects, ricoche/shrapnel effects will be automatically activated within the next shot if the first shot has triggered ricoche/shrapnel.

Lv1:11%
Lv2:18%
Lv3:26%
Lv4:32%
Lv5:41%
Lv6:48.9%

(Skill tree to dual strike)

Triple strike: Have a 2% chance to strike thrice, dealing 100% overall damage in all 3 hits, growing by 4% each triple strike hit. (Without the weapon effects)

Explanation:
When hitting a triple strike, you will strike 3 times and 100% your overall damage. When a triple strike hits, each hit the triple strike strikes, the damage increases by 4%. No, the triple strike will not include weapon effects. Though it can activate the effects of ricoche/shrapnel (all 3 hits will have ricoche/shrapnel activated when a triple strike is activated.)

Note:dual strike can stack on top of triple strike.

Lv1:2% chance for a triple strike/4% damage growth each triple strike.
Lv2:2%/12%
Lv3:6%/18%
Lv4:12%/24%
Lv5:16%/28%
Lv6:19%/31%
Last edited by mikel on Tue May 04, 2021 1:51 pm, edited 4 times in total.
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moginns combat,, 11 (ELEVEN!!?)..

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Swagybob
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Re: (Passive) Gunman skills

Post by Swagybob » Tue Mar 30, 2021 5:54 pm

support
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Zekai
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Re: (Passive) Gunman skills

Post by Zekai » Tue Mar 30, 2021 5:59 pm

yes, gunman so plain rn, grenades suck

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Swagybob
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Re: (Passive) Gunman skills

Post by Swagybob » Tue Mar 30, 2021 9:04 pm

Oh I just thought of something, perhaps we could bind a skill to right click? That would be a lot easier for lots of classes to attack with mouse, like gunman cause you could just run around, shoot stuff, and that would also solve the aiming because you could aim with the mouse. :o
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mikel
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Re: (Passive) Gunman skills

Post by mikel » Wed Apr 21, 2021 11:10 am

bumping this every 5 days or so cuz rob said smth about adding cowb skills
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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mikel
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Re: (Passive) Gunman skills

Post by mikel » Tue May 04, 2021 1:52 pm

Bumpp
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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MrHybridYT
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Re: (Passive) Gunman skills

Post by MrHybridYT » Tue May 04, 2021 3:38 pm

That is pure poggers, really needed for gunmans since they're so behind. Support
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we_can
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Re: (Passive) Gunman skills

Post by we_can » Tue May 04, 2021 5:13 pm

Support
https://www.youtube.com/channel/UCmblXu9kpizGeIwMNLHWPvQ

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Re: (Passive) Gunman skills

Post by Someone » Tue May 04, 2021 6:26 pm

Support
Back after a while

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mikel
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Re: (Passive) Gunman skills

Post by mikel » Wed May 05, 2021 3:41 pm

Bump
frint fried...
moginns combat,, 11 (ELEVEN!!?)..

(epic orchestral sounds)

agsd swonger...

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