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Crafting Weapons and Item Rarity
Posted: Mon Mar 29, 2021 7:32 am
by Keii
My little idea is to make some equipment craftable by combing ingredients from monsters or even use the runes as material for making equipment
and about Item Rarity when crafting items there is a chance of Making Common up until to Legendary Rarity not only it can add some value to the items that being crafted

Re: Crafting Weapons and Item Rarity
Posted: Mon Mar 29, 2021 8:17 am
by mikel
I like the idea of crafting things from using materials dropped by monsters. That way you could grind stuff and y'know, grind while grinding for something. Would be cool
Re: Crafting Weapons and Item Rarity
Posted: Mon Mar 29, 2021 3:33 pm
by GeraltOfRivia
Idea is preety cool, mentioned sometime ago. There is one thing that bothers me-i you will get some materials from mobs, that way archers that have loot stealer skill will become even more rich than they are now compared to other classes.
Re: Crafting Weapons and Item Rarity
Posted: Mon Mar 29, 2021 3:49 pm
by Keii
GeraltOfRivia wrote: ↑Mon Mar 29, 2021 3:33 pm
Idea is preety cool, mentioned sometime ago. There is one thing that bothers me-i you will get some materials from mobs, that way archers that have loot stealer skill will become even more rich than they are now compared to other classes.
Hmm the Crafting Materials should be easy to get but not too easy bc it will ruin the crafting system the trick here is what Item Rarity your crafted equips are gonna be is it going to be a common one that has no stat bonus ? or it will be a Legendary one in that way it can prevent any harmful effects on the economy i just really thought of this some time ago when robby said he won't be adding books like the ones in HH so it will only fall to Equip Based stats i know it's tricky to create a system like that but it will be worth it to make (sorry for my wrong grammar

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Re: Crafting Weapons and Item Rarity
Posted: Mon Mar 29, 2021 7:12 pm
by GeraltOfRivia
Keii wrote: ↑Mon Mar 29, 2021 3:49 pm
GeraltOfRivia wrote: ↑Mon Mar 29, 2021 3:33 pm
Idea is preety cool, mentioned sometime ago. There is one thing that bothers me-i you will get some materials from mobs, that way archers that have loot stealer skill will become even more rich than they are now compared to other classes.
Hmm the Crafting Materials should be easy to get but not too easy bc it will ruin the crafting system the trick here is what Item Rarity your crafted equips are gonna be is it going to be a common one that has no stat bonus ? or it will be a Legendary one in that way it can prevent any harmful effects on the economy i just really thought of this some time ago when robby said he won't be adding books like the ones in HH so it will only fall to Equip Based stats i know it's tricky to create a system like that but it will be worth it to make (sorry for my wrong grammar

)
I it would be common stuff easy to get and crating would be random ( everyone while crating have the same chance to get legendary set-like a lottery) then yes, but if drops would be hard to get then archers gets really huge advantage over any other classes .