Removing defense cap.

Stuff you would like to see in the world of Eliatopia.
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Jakub34
Posts:477
Joined:Wed Jul 17, 2019 11:03 pm
Removing defense cap.

Post by Jakub34 » Fri Aug 02, 2019 1:03 pm

I find this to be a solution to botting and a way to add on some extra difficulty. Instead of every enemy eventually doing 0 damage, defense will only ignore up to 80% of the enemy's max damage. For example: If an enemy has a max damage of 100 and the player has a defense of 200, the player will still take up to 20 damage.

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: Removing defense cap.

Post by Flashlight237 » Fri Aug 02, 2019 6:26 pm

Err, if RPGs don't do that, why should Eliatopia?

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Artemis
Posts:321
Joined:Thu Jul 18, 2019 4:54 am

Re: Removing defense cap.

Post by Artemis » Fri Aug 02, 2019 10:30 pm

I suggest adding the ATM before considering this.

Jakub34
Posts:477
Joined:Wed Jul 17, 2019 11:03 pm

Re: Removing defense cap.

Post by Jakub34 » Sat Aug 03, 2019 12:21 am

Flashlight237 wrote:
Fri Aug 02, 2019 6:26 pm
Err, if RPGs don't do that, why should Eliatopia?
because Eliatopia doesn't have to be like every other RPG. Aside from Realm of the Mad God, I'm sure there are RPGs out there that have a something similar to this.

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Robby
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Re: Removing defense cap.

Post by Robby » Tue Aug 06, 2019 3:48 pm

Not a bad idea, but I'm not sure I quite like forcing players to get damaged by enemies if they were way out of their league. Ideally if I could find a different solution to the botting that would be best I think.

Jakub34
Posts:477
Joined:Wed Jul 17, 2019 11:03 pm

Re: Removing defense cap.

Post by Jakub34 » Tue Aug 06, 2019 9:43 pm

Robby wrote:
Tue Aug 06, 2019 3:48 pm
Not a bad idea, but I'm not sure I quite like forcing players to get damaged by enemies if they were way out of their league. Ideally if I could find a different solution to the botting that would be best I think.
I suppose you can go around by making it once a player gains defense equal to x2 the enemy's power they don't take damage from that enemy.

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