Thanks m8!Robby wrote: ↑Wed Mar 31, 2021 8:20 pmThanks for the suggestion list! They sound pretty good. I have been thinking of having the roll do a few different things depending on the class, so the roll skills you mentioned could work well. I went ahead and added 2 new gunman skills, they are similar to the rolling skills you mentioned. So stay tuned for next update to see them.
re post: a bunch of new gunman skill ideas
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Re: re post: a bunch of new gunman skill ideas
hope robby makes the gunman more usefull, the only good thing on the cowboy is da gunpoint perk but any class can benifit from it they just need to carry a gun while selling
Re: re post: a bunch of new gunman skill ideas
I really like the scattershot idea. I'd go with flash's variation if it were added though.
Re: re post: a bunch of new gunman skill ideas
Assuming that you can only upgrade the ability 5 times, I dont understand why you would change it to where the maximum damage IF you hit all pellets is only 225% (2.5x5 +10 = 22.5% x10 = 225%) dmg increase at max level when coin shot already deals 300% dmg, and is still underperforming compared to the other skills.Flashlight237 wrote: ↑Sat Mar 27, 2021 6:13 amActually, no. That doesn't account for the guns' DPS. This would be a better way on handling Scattershot.:
Scattershot
MP Cost: 3 per level
Base Damage: 10%
Damage Increase per level: 2.5%
Effect: Shoots out a volley of 10 pellets
That is because shotgun spread actually weakens the shot rather than add to it.
Re: re post: a bunch of new gunman skill ideas
I support all of these except the one that gives more crit chance.