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Enemy exclusive item drops

Posted: Mon Mar 22, 2021 11:08 pm
by Wave115
Okay so we have all played that RPG where we repetedly farm an enemy for a weapon drop (rune scape, borderlands, etc.), in eliatopia that is never the case, there is no reason to farm enemies for item drops other than runes or to sell, however i think that adding very rare enemy exclusive weapon/armor drops with fairly decent or even top tier stats to the very tough enemies and/or bosses would give more incentive to grind other monsters and add another objective in the game. I'd say the drop rates could be around .01%-.1% for common enemies and 1%-5% for bosses. This is something I came up with while mindlessly grinding XD what do you guys think? :lol: :lol: :lol:

Re: Enemy exclusive item drops

Posted: Mon Mar 22, 2021 11:11 pm
by coolboynum1
no support.

Re: Enemy exclusive item drops

Posted: Mon Mar 22, 2021 11:12 pm
by *TGFD*
Wave115 wrote:
Mon Mar 22, 2021 11:08 pm
Okay so we have all played that RPG where we repetedly farm an enemy for a weapon drop (rune scape, borderlands, etc.), in eliatopia that is never the case, there is no reason to farm enemies for item drops other than runes or to sell, however i think that adding very rare enemy exclusive weapon/armor drops with fairly decent or even top tier stats to the very tough enemies and/or bosses would give more incentive to grind other monsters and add another objective in the game. I'd say the drop rates could be around .01%-.1% for common enemies and 1%-5% for bosses. This is something I came up with while mindlessly grinding XD what do you guys think? :lol: :lol: :lol:
um yeah i think its good about the exclusive drops ^^

Re: Enemy exclusive item drops

Posted: Mon Mar 22, 2021 11:14 pm
by CrazyVanilla
Wave115 wrote:
Mon Mar 22, 2021 11:08 pm
Okay so we have all played that RPG where we repetedly farm an enemy for a weapon drop (rune scape, borderlands, etc.), in eliatopia that is never the case, there is no reason to farm enemies for item drops other than runes or to sell, however i think that adding very rare enemy exclusive weapon/armor drops with fairly decent or even top tier stats to the very tough enemies and/or bosses would give more incentive to grind other monsters and add another objective in the game. I'd say the drop rates could be around .01%-.1% for common enemies and 1%-5% for bosses. This is something I came up with while mindlessly grinding XD what do you guys think? :lol: :lol: :lol:
I'm not sure about armor or weapons being dropped (perhaps with the exception of an event, like the Santa Hats in HH), but I do support this idea, perhaps for item crafting (which hopefully gets added :D ). Mobs could drop specific materials needed to craft items which would give them more purpose to be grinded.

Re: Enemy exclusive item drops

Posted: Tue Mar 23, 2021 2:29 am
by Jakub34
I wouldn't mind this being a thing for bosses. It would be cool to have weapons that are different from normal weapons. Ex: A gun that has a chance to shoot two bullets instead of 1.

Re: Enemy exclusive item drops

Posted: Tue Mar 23, 2021 6:23 pm
by GeraltOfRivia
Exclusive drops sounds cool but only if as mentioned before, they will be resources needed for crafting future sets f.e. piece of iron, wood, gold etc. That way it will become more fun to try to get them. Also as for droping chance make it harder to get even 0.001%, depending on set lvl.