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Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Tue Feb 23, 2021 3:28 pm
by Flashlight237
Whoopsie! Wrong board... How about a minor buff for Paladin to Skull Crusher sets? Just buffing the Strength by 2 will do; the jump from Lunatic set to the other sets don't feel like they're doing much to your strength, so just a +2 strength increase will be fair. As a result, this is what I got.:

Paladin Set: 20 strength
Horned Helmet: 26 Strength
Cone Helmet: 23 Strength
Bronze Plate Set: 22 Strength
Magnesium Set: 25 Strength
Ancient Set: 26 Strength
Skull Crusher Set: 27 Strength

As a result, to allow the boots to follow their rule of thumb (1/2 of everything), this is what they would get.:

Paladin Boots: 10 Strength
Bronze Plate Boots: 11 Strength
Magnesium Boots: 12 Strength
Ancient Boots: 13 Strength
Skull Crusher Boots: 14 Strength

That aside, maybe give Great Frogs a Wood Gem Wand as a drop? It'd be fair.

Re: Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Tue Feb 23, 2021 5:22 pm
by Savage0
What's that? You wanna make those warrior sets even more expensive? :oops: :oops: :oops:

Re: Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Tue Feb 23, 2021 5:28 pm
by Flashlight237
Savage0 wrote:
Tue Feb 23, 2021 5:22 pm
What's that? You wanna make those warrior sets even more expensive? :oops: :oops: :oops:
By exactly 104 coins at most? I'm only suggesting a buff in their attack strength, not their defense.

Re: Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Tue Feb 23, 2021 5:47 pm
by Savage0
Flashlight237 wrote:
Tue Feb 23, 2021 5:28 pm
Savage0 wrote:
Tue Feb 23, 2021 5:22 pm
What's that? You wanna make those warrior sets even more expensive? :oops: :oops: :oops:
By exactly 104 coins at most? I'm only suggesting a buff in their attack strength, not their defense.
Well, I guess that's fine .... at least it's not expertise lmao, only real stat worth investing in nowadays from what I've seen ...

Re: Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Fri Feb 26, 2021 5:49 pm
by Robby
Thanks for the suggestion. I'll have to think about this one. Because as of last update I was starting to second guess the strength, archery, etc bonuses on equipment. That's why the bonuses on the newest sets weren't much. I want the main offensive increases to come from weapons, no so much from the defensive equipment. The bonuses on the defensive equipment is more of a little bonus treat :) and a way to keep players using their designated class's equipment.

Re: Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Fri Feb 26, 2021 5:54 pm
by Jakub34
Robby wrote:
Fri Feb 26, 2021 5:49 pm
Thanks for the suggestion. I'll have to think about this one. Because as of last update I was starting to second guess the strength, archery, etc bonuses on equipment. That's why the bonuses on the newest sets weren't much. I want the main offensive increases to come from weapons, no so much from the defensive equipment. The bonuses on the defensive equipment is more of a little bonus treat :) and a way to keep players using their designated class's equipment.
I mean, the bonuses from armor have next to no affect. Using the bonus from the paladin stuff (no boots), I get a strength bonus of 54. Using the formula on leaflings, (54 + 54) * 58) / 34^2) * 5, I get an average hit of 27 damage. Even with the buff that is made to paladin stuff, I would only do 28.5 damage as an average hit.

Re: Minor Warrior Set Buff (Paladin to Skull Crusher)

Posted: Sat Feb 27, 2021 1:43 am
by Flashlight237
Robby wrote:
Fri Feb 26, 2021 5:49 pm
Thanks for the suggestion. I'll have to think about this one. Because as of last update I was starting to second guess the strength, archery, etc bonuses on equipment. That's why the bonuses on the newest sets weren't much. I want the main offensive increases to come from weapons, no so much from the defensive equipment. The bonuses on the defensive equipment is more of a little bonus treat :) and a way to keep players using their designated class's equipment.
I mean a tiny buff on the equips' attack power (strength, archery, etc) would keep with your original idea while at the same time making armor pieces a little more viable statistically speaking. My only other idea was making the hardening stone also affect the other stats in a piece of equipment.