How to make PVP actually fun
Posted: Mon Feb 22, 2021 11:50 am
Eliatopia's PVP has been, for lack of a better word, completely abandoned by the playerbase ever since it was added. This is due to several factors, such as there only being one area at the very start of the game, but I think that the main reason is because Elia's combat is simply not designed for PVP combat. Compared to it's predecessor, where PVP was actually one of it's highlights if not due to the absolute shitfest that was it's ping, Eliatopia's combat is slow and lacks any real diversion from spamming C and the comma key. This is competing with a combat system that actually allows you to dodge attacks with swift movements, a large array of moves for every class (some of which further enchance mobility, see: dash + M for warriors), and basically it makes the combat last for longer than two seconds, even without healing items.
Essentially, Eliatopia lacks use of mobility, the thing that seperates a button masher from a high action combat system that made PVP feel like poop you see in hack n slash games. It made your little helmet dude back in the 2010s feel like a god against gods, for lack of a better description. So how do we bring this back? Simple, some kind of quick way of moving around, a roll or a dash, per say. If we cannot increase our moveset, we can surely increase our mobility, and have dodging swings, bullets and gunfire very possible with the right timing. Would it really hinder grinding? What? As if people are actually challenged by that? If so just make it exclusive to arenas. This would honestly encourage more player interraction, not only would they fight together, but also spar with their buddies or some asshat trynna flex their 120 expertise to you.
tl;dr increasing mobility will instantly provide a more fun PVP experience...also add more arenas, going back to the beginner areas blows.
Essentially, Eliatopia lacks use of mobility, the thing that seperates a button masher from a high action combat system that made PVP feel like poop you see in hack n slash games. It made your little helmet dude back in the 2010s feel like a god against gods, for lack of a better description. So how do we bring this back? Simple, some kind of quick way of moving around, a roll or a dash, per say. If we cannot increase our moveset, we can surely increase our mobility, and have dodging swings, bullets and gunfire very possible with the right timing. Would it really hinder grinding? What? As if people are actually challenged by that? If so just make it exclusive to arenas. This would honestly encourage more player interraction, not only would they fight together, but also spar with their buddies or some asshat trynna flex their 120 expertise to you.
tl;dr increasing mobility will instantly provide a more fun PVP experience...also add more arenas, going back to the beginner areas blows.