A Way to Tell if Mobs are Rideable

Stuff you would like to see in the world of Eliatopia.
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Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am
A Way to Tell if Mobs are Rideable

Post by Flashlight237 » Fri Feb 19, 2021 10:26 am

I mean why not? It would be easier to tell players if mobs are rideable or not if the Eliapedia tells 'em whether they can or not. I mean nothing in-game tells you that you can ride mobs.

As far as I can tell, these are the mobs that can be ridden on so far.:

Scorpees
Night Stalkers
Auroch Beetles
Crabs (planned)
Image
I also had Dumtilians in mind, but you're gonna need to give us one more sewer level that would let us ride them out of the sewers.

I would also think an NPC in the beginning of Muck Swamp would teach you how to ride mobs such as crabs. I would think the Jockey set I've planned for the Whipmaster class can be allowed an early release for this guy, but that's just my opinion.

But yeah, there's that.

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: A Way to Tell if Mobs are Rideable

Post by Savage0 » Fri Feb 19, 2021 5:29 pm

Nah, I'd rather walk up to every enemy in the game and press "V"
Heck, thought I would be able to ride something as small as a squisher ..... of course I didn't, so my disappointment was immeasur--- (REDACTED)
KONO DIA DA!

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: A Way to Tell if Mobs are Rideable

Post by Flashlight237 » Fri Feb 19, 2021 7:45 pm

Savage0 wrote:
Fri Feb 19, 2021 5:29 pm
Nah, I'd rather walk up to every enemy in the game and press "V"
Heck, thought I would be able to ride something as small as a squisher ..... of course I didn't, so my disappointment was immeasur--- (REDACTED)
Pretty sure noobs aren't going to figure that out.

pumpkinj
Posts:48
Joined:Thu Dec 03, 2020 11:41 pm

Re: A Way to Tell if Mobs are Rideable

Post by pumpkinj » Mon Jul 11, 2022 1:17 pm

Your forgetting about the azulong you can ride them too dumbass lol XD

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TheWood
Posts:1930
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: A Way to Tell if Mobs are Rideable

Post by TheWood » Mon Jul 11, 2022 1:30 pm

pumpkinj wrote:
Mon Jul 11, 2022 1:17 pm
Your forgetting about the azulong you can ride them too dumbass lol XD
It's old post, there was no azulongs then.

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Joey!!
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Location:alion city hotel

Re: A Way to Tell if Mobs are Rideable

Post by Joey!! » Mon Jul 11, 2022 7:26 pm

pumpkinj wrote:
Mon Jul 11, 2022 1:17 pm
Your forgetting about the azulong you can ride them too dumbass lol XD
geez dude whats ur problem why ya being mean to the guy
cant you see that this is from 2021 your the dumbass here
8-) 8-) 8-)

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Tufail
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Joined:Mon Mar 28, 2022 7:43 am
Location:Quandle Dingle Street

Re: A Way to Tell if Mobs are Rideable

Post by Tufail » Mon Aug 01, 2022 11:15 pm

Flashlight237 wrote:
Fri Feb 19, 2021 10:26 am
I mean why not? It would be easier to tell players if mobs are rideable or not if the Eliapedia tells 'em whether they can or not. I mean nothing in-game tells you that you can ride mobs.

As far as I can tell, these are the mobs that can be ridden on so far.:

Scorpees
Night Stalkers
Auroch Beetles
Crabs (planned)
Image
I also had Dumtilians in mind, but you're gonna need to give us one more sewer level that would let us ride them out of the sewers.

I would also think an NPC in the beginning of Muck Swamp would teach you how to ride mobs such as crabs. I would think the Jockey set I've planned for the Whipmaster class can be allowed an early release for this guy, but that's just my opinion.

But yeah, there's that.
yeah,when i first tme playing eliatopia i wonder if i can ride dumtilion
Image

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Tufail
Posts:106
Joined:Mon Mar 28, 2022 7:43 am
Location:Quandle Dingle Street

Re: A Way to Tell if Mobs are Rideable

Post by Tufail » Mon Aug 01, 2022 11:16 pm

Flashlight237 wrote:
Fri Feb 19, 2021 10:26 am
I mean why not? It would be easier to tell players if mobs are rideable or not if the Eliapedia tells 'em whether they can or not. I mean nothing in-game tells you that you can ride mobs.

As far as I can tell, these are the mobs that can be ridden on so far.:

Scorpees
Night Stalkers
Auroch Beetles
Crabs (planned)
Image
I also had Dumtilians in mind, but you're gonna need to give us one more sewer level that would let us ride them out of the sewers.

I would also think an NPC in the beginning of Muck Swamp would teach you how to ride mobs such as crabs. I would think the Jockey set I've planned for the Whipmaster class can be allowed an early release for this guy, but that's just my opinion.

But yeah, there's that.
if every mob is rideable,i will ride steel block and no nubs can kill it :lol:
Image

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