Increased coin drops - guild upgrade
Posted: Mon Feb 15, 2021 10:00 pm
So just about everyone knows money is kind of an issue right now, sets have outpaced both the strength and revenue generation from the current mobs. Since right now guilds are nearly useless, and money needs to be slightly more common, I think having a guild upgrade to increase coin drops from mobs is a good idea. Now most people reading to this point probably are thinking of HH, a single upgrade that would just cost over 1,000 emeralds and essentially only be obtained by the richest players or p2w players, but that is not what i'm suggesting at all.
I think guild upgrades in general would be a great addition to the game, and using a "tree" system, similar to player skills would be a good way to do that. Keep in mind the numbers in terms of requirements and costs in this post are just for a rough example sake, this should be properly balanced to the game accordingly if implemented, thats just not my "cup of tea" (You must purchase each upgrade in order to upgrade to the next, just like when applying runes)
Level 1: 1.25x coin drops
Requirements - 500 Guild levels, 150,000 total enemy kills as a guild (new leaderboard stat to track)
Cost - 100 emeralds and 3,000,000 coins
Level 2: 1.5x coin drops
Requirements - 750 guild levels, 300,000 total enemy kills as a guild
Cost - 150 emeralds and 8,000,000
Level 3: 1.75x coin drops
Requirements - 1,200 guild levels, 750,000 total enemy kills as a guild
Cost - 200 emeralds and 15,000,000
Level 4: 2x coin drops (max level)
Requirements - 2,500 guild levels, 2,000,000 total enemy kills as a guild
Cost - 300 emeralds and 25,000,000
I think having the "requirements" part will make the upgrades more of a "full participation" type of thing rather than just 1 player buying them. Also remember the cost and requirement numbers I put are just for example, they aren't actually thought out in any way, though I think it should get exponentially harder to upgrade each level.
To reference what I said at the beginning about the lack of money being a problem, just simply looking at the economy data charts tells you everything you need to know. The most recent sets came out on December 11, 2020, and the total number of coins in ATMs went from ~412,000,000 to ~296,000,000 in the following 12 days due to that update, roughly a 28% decrease. Since then, nearing on 2 months later, coins in ATMs have only recovered to ~389,000,000 (as of Feb 15), still ~23,000,000 below the pre-update level, and new sets are about to come out again!
Gear should generally be an "investment", meaning you spend money and invest into a new set, receiving the additional stat bonuses and enabling you to grind more efficiently returning you with more money for your grind. Gear and leveling are the only ways to increase your stats, and you should be rewarded for doing so. Players should be able to recover what they spent on the previous set in a timely manner and begin growing their ATMs higher in order to prepare for future sets and receive a "return on their investment". In the current case, players have not even recovered the amount they spent on the previous new gear yet and new-new gear is already coming out. Not to mention the old gear is nearly useless once the new gear comes out, it's difficult to get a good resale value on it, even with runes added.
I think guild upgrades in general would be a great addition to the game, and using a "tree" system, similar to player skills would be a good way to do that. Keep in mind the numbers in terms of requirements and costs in this post are just for a rough example sake, this should be properly balanced to the game accordingly if implemented, thats just not my "cup of tea" (You must purchase each upgrade in order to upgrade to the next, just like when applying runes)
Level 1: 1.25x coin drops
Requirements - 500 Guild levels, 150,000 total enemy kills as a guild (new leaderboard stat to track)
Cost - 100 emeralds and 3,000,000 coins
Level 2: 1.5x coin drops
Requirements - 750 guild levels, 300,000 total enemy kills as a guild
Cost - 150 emeralds and 8,000,000
Level 3: 1.75x coin drops
Requirements - 1,200 guild levels, 750,000 total enemy kills as a guild
Cost - 200 emeralds and 15,000,000
Level 4: 2x coin drops (max level)
Requirements - 2,500 guild levels, 2,000,000 total enemy kills as a guild
Cost - 300 emeralds and 25,000,000
I think having the "requirements" part will make the upgrades more of a "full participation" type of thing rather than just 1 player buying them. Also remember the cost and requirement numbers I put are just for example, they aren't actually thought out in any way, though I think it should get exponentially harder to upgrade each level.
To reference what I said at the beginning about the lack of money being a problem, just simply looking at the economy data charts tells you everything you need to know. The most recent sets came out on December 11, 2020, and the total number of coins in ATMs went from ~412,000,000 to ~296,000,000 in the following 12 days due to that update, roughly a 28% decrease. Since then, nearing on 2 months later, coins in ATMs have only recovered to ~389,000,000 (as of Feb 15), still ~23,000,000 below the pre-update level, and new sets are about to come out again!
Gear should generally be an "investment", meaning you spend money and invest into a new set, receiving the additional stat bonuses and enabling you to grind more efficiently returning you with more money for your grind. Gear and leveling are the only ways to increase your stats, and you should be rewarded for doing so. Players should be able to recover what they spent on the previous set in a timely manner and begin growing their ATMs higher in order to prepare for future sets and receive a "return on their investment". In the current case, players have not even recovered the amount they spent on the previous new gear yet and new-new gear is already coming out. Not to mention the old gear is nearly useless once the new gear comes out, it's difficult to get a good resale value on it, even with runes added.