48hour player challenges
robby can u give me a challenge just me i trying to get coins
Re: 48hour player challenges
Thanks for the suggestion. I do think these would be fun for players and would give them some new things to do and accomplish.
However, currently I'm trying to really dial in on focusing on getting the main game and core components complete. So I want to keep my focus on the story and main story, equipment, enemies, skills, areas, guild and PvP features, and a few payvault things since sales still aren't the greatest.
I think this would be something I would like to add, but perhaps after the main story is complete. I just want to make sure the main story part of the game isn't something that drags on infinitely before I start with toooo many side features. This is a good idea though, just that I'm limited on development time/resources. =/
However, currently I'm trying to really dial in on focusing on getting the main game and core components complete. So I want to keep my focus on the story and main story, equipment, enemies, skills, areas, guild and PvP features, and a few payvault things since sales still aren't the greatest.
I think this would be something I would like to add, but perhaps after the main story is complete. I just want to make sure the main story part of the game isn't something that drags on infinitely before I start with toooo many side features. This is a good idea though, just that I'm limited on development time/resources. =/
Re: 48hour player challenges
When update is gotta be released?Robby wrote: ↑Fri Apr 15, 2022 2:57 pmThanks for the suggestion. I do think these would be fun for players and would give them some new things to do and accomplish.
However, currently I'm trying to really dial in on focusing on getting the main game and core components complete. So I want to keep my focus on the story and main story, equipment, enemies, skills, areas, guild and PvP features, and a few payvault things since sales still aren't the greatest.
I think this would be something I would like to add, but perhaps after the main story is complete. I just want to make sure the main story part of the game isn't something that drags on infinitely before I start with toooo many side features. This is a good idea though, just that I'm limited on development time/resources. =/
Also Find me on Voxiom.io - ShadowReaperBR
Re: 48hour player challenges
Support. But not a fan of emeralds being put into the economy without paying. Robby said he most likely will never do that.
Re: 48hour player challenges
@soldier Should be next week.
@troopas Yes I'd like to keep emeralds to paying only, but other prices would definitely work.
@troopas Yes I'd like to keep emeralds to paying only, but other prices would definitely work.