Ice Monsters: A Must for Ice Rune Implementation

Stuff you would like to see in the world of Eliatopia.
Flashlight237
Posts: 2251
Joined: Tue Jul 16, 2019 3:01 am

Ice Monsters: A Must for Ice Rune Implementation

Post by Flashlight237 » Wed Feb 10, 2021 9:52 am

Okay, so the major problem with getting the Ice Rune in is the lack of compatible enemies currently in the game. The only monster that would actually work with the Ice Rune among all the guys in the game right now is the Agent. This means we have to throw in at least five ice monsters for the rune to actually work. That being said, I've made more ice monsters, but first, how about some warm clothes so nobody freezes to death on Eliatopia?

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Without further ado, here's my roster of ice monsters.:

Blizzard Squisher
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Where?: I dunno
When?: All Day
HP: 40
Defense: 5
Power: 10
Ice Power: 6
Height: ???
Weight: ???
Eliapedia Entry: Blizzard Squishers are creatures that have adapted to icy environments. They have adapted a strategy of freezing foes, allowing it to freeze rodents. This would give it more on its menu than most other squishers. Their breath is said to smell like mint, and when eaten, their meat is said to have the flavor of mint-flavored pork.
Drops: Twig, Apple, Socks, Blue Beanie, Brown Boots, Scarf, Woven Shawl, Stage 1 Ice Rune

Frostider
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I wanted a ranged ambush monster. What this means is the monster will first attack with a web to stick you in place. Soon after, the monster will dash right at you, closing the gap between it and the player. This web attack will have a range of 10 sidewalk blocks, leaving even archers and gunmen vulnerable to ambush.

HP: 60
Defense: 16
Power: 25
Ice Power: 1 (web was only meant to render players immobile, not do any damage)
Weight: 150 lbs
Eliapedia Entry: Frostiders actively search for food day and night. When hunting, frostiders search their prey using their eyes, which are capable of hexachromacy (the ability to see six independent channels to process color information). This intense color vision allows the Frostider to distinguish prey from the environment around them, allowing it to prey on camouflaged creatures. Before ambushing, the Frostider fires off shots of silk at its prey. Important to note, Frostider silk is slightly stronger than kevlar. Once its prey is stuck in the Frostider's silk, the Frostider dashes at its prey before it can free itself, then starts eating it. Given their size, Frostiders are hunted in packs by Hellshags, who are capable of working their way around the icy silk of the Frostider.
Drops: Blue Beanie, Scarf, Woven Shawl, Carving Fork, Rusty Dagger, Goalie Suit, Stage 1 Ice Rune, Stage 2 Ice Rune

Icebear

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Why not? I think a bear could work. We haven't had mammals in awhile.

HP: 210
Defense: 25
Power: 48
Ice Power: 32
Weight: 750 lbs
Eliapedia Entry: The icebear is a omnivorous, but it should still be treated like an Earth bear: a threat willing to attack when annoyed. The ice bear's shaggy coat keeps it warm in cold environments. Interestingly, the icebear is able to feed itself by sniffing out and digging up tubers. Thanks to this level of adaptability, the Icebear is nowhere near as endangered as polar bears. Strangely, icebear feces is used by Eliatopians to treat constipation and gonorrhea.
Drops: Ice Skates, Wolf Shoes, Hunter Hat, Wolf Hat, Wolf Shirt, Wolf Pants, Weaved Mask, Baby Blue, Hunting Rifle, Stage 1 Ice Rune, Stage 2 Ice Rune

Icicle
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Mechanic: Jump-to-dodge ring: https://youtu.be/Jb1hY8-9aO8?t=534
Where?: I dunno
When?: All Day
HP: 255
Defense: 40
Power: 45
Ice Power: 35
Height: SImilar to a Stalagmite
Weight: 450 lbs/204.1 kg
Eliapedia Entry: Along with Stalagmites, Moonchyllus created Icicles as a natural turret. Icicles have a powerful icy breath that can freeze animals from a distance. As they are made of ice, Icicles are more fragile than their Stalagmite counterparts. There are sightings of Moonchyllus treating Icicles to ice cream and popsicles, but these sightings are as of yet unconfirmed.
Drops: Watermelon, Ice Skates, Hockey Stick, Goalie Suit, Goalie Pants, Weaved Mask, Hockey Mask, Fiberglass Helmet, Back Tri Shield, Stage 2 Ice Rune, Stage 3 Ice Rune, Stage 2 Hardening Stone

Yeti
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Where?: I dunno
When?: All Day
HP: 360
Defense: 28
Power: 57
Ice Power: 45
Height: Similar to Grunts
Weight: 480 lbs/217.7 kg
Eliapedia Entry: Yetis have grown hair over their bodies to protect themselves from the cold. Because of this, they don't need to wear pants. Despite being viewed as some gorilla-like creature on Earth, yetis in Eliatopia are actually ogres just like the grunt. Interestingly, their punches let off an icy shockwave that numbs the pain of their blows. Needless to say, yetis are endangered species, although their populations are slowly rising once more due to conservation efforts.
Drops: Burger, Ice Skates, Hockey Stick, Goalie Suit, Goalie Pants, Hockey Mask, Wood Buckler, Moonlight Shield, Citonium Helmet, Citonium Armor, Citonium Legs, Stage 1 Ice Rune, Stage 2 Ice Rune, Stage 2 Sharpening Stone

Cryo-Clam

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This guy's a tough one. When you're far away, he'll fire off an icy breath at you. When you're close, he'll bait you with a pearl, then trap you. Be careful.

HP: 320
Defense: 40
Power: 90
Ice Power: 72
Weight: 2000 lbs
Eliapedia Entry: The cryo-clam is a powerful creature despite its sedentary lifestyle. When fighting off predators, it would use its icy breath to cool them down until they're effectively scared off. When luring in prey, however, it opens itself up, luring prey to its shiny pearl. Once the prey is in the maw of the Cyro-Clam, it clamps itself shut. Prey is often heard freaking out as they get digested by the Cryo-Clam, implying that becoming a Cryo-Clam's meal is a slow and painful death. The Cyro-Clam earned the nickname "the Sadistic Clam" because of this dietary tactic.
Drops: Green Soda, Executioner Hood, Ice Skates, Dusty Larper Hat (named "Dusty Larper" for some reason), Larper Robe, Hockey Stick, Hockey Mask, Moonlight Cloak, Baby Blue, Spec Ops Helmet, Sadist Helmet, Stage 3 Hardening Stone, Stage 2 Ice Rune, Stage 3 Ice Rune

Woolly Mammoth

Hey, if Epic Battle Fantasy can have mammoths, why can't we? They're friggin' awesome!:

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HP: 1600
Defense: 36
Power: 150
EXP: 200 (calculated; includes 1.2x Rare Monster multiplier)
Weight: 11000 lbs
Description: Woolly mammoths are primeval creatures that boast great strength. Their feet shaped the tundra of Eliatopia just like they did on Earth. Strangely, woolly mammoths have evolved to develop ice powers on Eliatopia. This mysterious development allowed them to survive on Eliatopia, although they are relatively rare to come across.
Drops: Burger, Beach Umbrella, Coonskin Hat, Pitchfork, Woodcutting Axe, Wood Buckler, Nature Bow, Magical Leaf, Acrylic Helmet, Opal Helmet, Opal Armor, Opal Legs, Protection Helmet, Fiberglass Helmet, Stage 3 Hardening Stone, Stage 3 Ice Rune

So yeah, there ya have it.
Last edited by Flashlight237 on Fri Mar 05, 2021 1:25 am, edited 2 times in total.

Flashlight237
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by Flashlight237 » Thu Feb 11, 2021 9:11 am

Bump.

Savage0
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by Savage0 » Fri Feb 12, 2021 7:08 am

Major Support
(Not sure how the map would include this though ..... guess it would be a random area like snowy flats in the middle of nowhere)
KONO DIA DA!

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ughngelo
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by ughngelo » Fri Feb 12, 2021 12:18 pm

Bump!

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coolboynum1
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by coolboynum1 » Fri Feb 12, 2021 2:44 pm

1 bump=1 support.
I shall make you subscribe to Troopas and Cinos O R
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CrazyVanilla
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by CrazyVanilla » Fri Feb 12, 2021 2:45 pm

Support. That Yeti looks like the nice 65-70 xp mob that we need :)
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coolboynum1
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by coolboynum1 » Fri Feb 12, 2021 2:52 pm

bump,bump,bump,bump,bump,bump,bump,bump,bump,bump,bump,bump,bump,bump,bump.
I shall make you subscribe to Troopas and Cinos O R
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KwekKwek
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by KwekKwek » Wed May 05, 2021 3:31 pm

bump bump bump i hope robby will add it

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Tankian
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by Tankian » Wed May 05, 2021 6:26 pm

Amazing.

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troopas
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Re: Ice Monsters: A Must for Ice Rune Implementation

Post by troopas » Wed May 05, 2021 9:06 pm

You can't just name a polar bear ICEBEAR and NOT make a We Bare Bear's reference
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