So recently, enemy attack AI is improving, with Leaflings having the capability to jump and even jump-attack when you have the high ground. I was thinking... Why not tweak the Logons' AI a little? Here's what I'm thinking.
Currently, the Logon always tackles once it gets close to you. This kinda wastes time on its end and may leave it vulnerable. How about we have the Logon tackle the player when it's at a certain distance away from him like, say, 2-3 sidewalk blocks' length? That way, the Logon can have adequate time and distance to dodge attacks with its tackle. As for its punch, let's make sure it does that when you're within its range (I think it's within a 3/4 sidewalk block radius, I dunno).
At the very least it would make their moveset make more sense.