B E N C H E S
Posted: Tue Feb 02, 2021 6:38 am
Okay, I know robby added benches for a reason, but this mechanic is just dumb. First off, it would be fine if they were only required in the wild, but why do you have to sit down and heal at a town? Couldn't I just speak to an npc and heal for convenience's sake? Second, I know that we're trynna encourage player interaction with Eliatopia, kinda to avoid being another wasteland where the only words you hear are "see pet", but the only player interaction for benches is waiting for a guy who is afk to get back on his computer so you can heal (we're all guilty of this), or telling some assface to stop intentionally hoarding the bench near the boss alongside his spotting buddies. I don't get why you gotta sit at a bench to restore MP, HP I can get behind, but having to sit down for a minute because I needed to run somewhere is just tedious! I don't wanna be THAT guy, but HH got it down pretty good, MP was restored overtime via specific skills, so I don't see the reason to omit that in a game that honestly requires running much more.
I would like to know the reasons for the benches being like this, but honestly I'd recommend for benches to heal both HP and MP as they do now and have an ability that restored MP overtime, preferably without an ear piercing sound effect. I dunno the complexities of game design for an MMO, but I bet that would still work...that or sitting anywhere, ya know, like Adventure Quest Worlds or uhh, something. Thanks for listening to my TED talk, all hail Xantis.
I would like to know the reasons for the benches being like this, but honestly I'd recommend for benches to heal both HP and MP as they do now and have an ability that restored MP overtime, preferably without an ear piercing sound effect. I dunno the complexities of game design for an MMO, but I bet that would still work...that or sitting anywhere, ya know, like Adventure Quest Worlds or uhh, something. Thanks for listening to my TED talk, all hail Xantis.