Mini-Mod Moderation panel concept

Stuff you would like to see in the world of Eliatopia.
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cyro557
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Mini-Mod Moderation panel concept

Post by cyro557 » Fri Jan 15, 2021 10:49 pm

I was kinda bored so i whipped this bad boy up:

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The Room info box would be for debugging-purposes or something like it, At the bottom of the Room Moderation there is an input field which could promt a mod for sending a world-wide message to all rooms, sorta how robby does it i suppose, The Disconnect user is pretty straight forward, so with the Disconnect all button.
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Savage0
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Re: Mini-Mod Moderation panel concept

Post by Savage0 » Fri Jan 15, 2021 10:58 pm

Hopefully mods (if there are any) don't do any shady business ..... think you know who I refer to.
KONO DIA DA!

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Insomnia
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Re: Mini-Mod Moderation panel concept

Post by Insomnia » Fri Jan 15, 2021 11:39 pm

Yeah, But I think the reason they became that way, was because they had gotten power and we alol know what can happen if you give the wrong person power
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troopas
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Re: Mini-Mod Moderation panel concept

Post by troopas » Sat Jan 16, 2021 5:00 am

cool. Not like most of us are gonna be seeing it though xD
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Insomnia
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Re: Mini-Mod Moderation panel concept

Post by Insomnia » Sat Jan 16, 2021 9:01 pm

Lmao
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Robby
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Re: Mini-Mod Moderation panel concept

Post by Robby » Mon Jan 18, 2021 3:33 pm

Thanks for the suggestion, the mod panel would probably look pretty similar to this. I would definitely like to have some mods in Elia, or at least "soft-mod", with a little less power. I probably won't be worrying about moderators though until the game gets to at least 100 concurrent players, as the game population is still pretty low and manageable right now.

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cyro557
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Re: Mini-Mod Moderation panel concept

Post by cyro557 » Mon Jan 18, 2021 5:09 pm

Robby wrote:
Mon Jan 18, 2021 3:33 pm
Thanks for the suggestion, the mod panel would probably look pretty similar to this. I would definitely like to have some mods in Elia, or at least "soft-mod", with a little less power. I probably won't be worrying about moderators though until the game gets to at least 100 concurrent players, as the game population is still pretty low and manageable right now.
sounds good
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