Elemental Weaknesses and Resistances
Posted: Mon Jan 11, 2021 10:30 pm
From what I can understand, elemental damage doesn't seem to be doing anything more than providing damage or DPS boosts. That's boring. Why not give monsters elemental weaknesses and resistances to make elemental damage more... fun? From what I can gather, this is what I got:
Fire Damage:
Weakness: 2x (ex. Logons)
Resistance: 0.5x (ex. Hellshags and Batlings)
Immunity: 0x (ex. Stalagmites)
Electric Damage:
Weakness: 2x (ex. Crabs)
Resistance: 0.5x (ex. Armed Dillos, Spiked Squishers, Ground Spitters, Puff Monsters)
Immunity: 0x (ex. Stalagmites)
Poison Damage:
Recommended Pre-Requisite: Buff poison damage from runes from 4 back up to 5 per stone.
Weakness: +x damage taken from poison (ex. Petunias)
Resistance: -x damage taken from poison (ex. Dumtilians, Agents, Grunts, Scorpees, and Great Frogs)
Immunity: 0x damage (or -9999 damage taken from poison) (ex. Ooze, Ooze Horror, Stalagmites, Moonchyllus)
So yeah, there's that.
Fire Damage:
Weakness: 2x (ex. Logons)
Resistance: 0.5x (ex. Hellshags and Batlings)
Immunity: 0x (ex. Stalagmites)
Electric Damage:
Weakness: 2x (ex. Crabs)
Resistance: 0.5x (ex. Armed Dillos, Spiked Squishers, Ground Spitters, Puff Monsters)
Immunity: 0x (ex. Stalagmites)
Poison Damage:
Recommended Pre-Requisite: Buff poison damage from runes from 4 back up to 5 per stone.
Weakness: +x damage taken from poison (ex. Petunias)
Resistance: -x damage taken from poison (ex. Dumtilians, Agents, Grunts, Scorpees, and Great Frogs)
Immunity: 0x damage (or -9999 damage taken from poison) (ex. Ooze, Ooze Horror, Stalagmites, Moonchyllus)
So yeah, there's that.