Random Ideas
Posted: Mon Jan 11, 2021 6:07 pm
Storm Cloud
I really do not like this skill. It is stupid that you either have to walk up to an enemy to use this skill, or lure an enemy into the cloud. The skill can also be a bit broken, as you can camp enemy spawns with it. With that being said, I propose a new idea. After pressing the hotkey for the skill, there will be a circle that follows the player cursor. After attacking (through clicking or pressing the c key) a lightning bolt will spawn, and anything within the radius (up to 3 enemies) will be damaged. (Pretty much like the current skill, but it will be a massive lightning bolt with the cloud that slowly disappears after the lightning strikes)
Since I can already see the comments coming, the skill will auto lock onto a target once the hotkey is pressed.
Custom Hotkeys
Being a person that uses mouse and keyboard, the current default hotkeys can be uncomfortable for trying to use certain skills. (Having my other hand sitting on the keyboard doing nothing 99.9% of the time is not comfortable, and having to switch my hand from mouse to keyboard can be annoying)
Coin Shot
This skill should be a toggle instead of having to hold the key down. So the player knows that it is toggled, the player will see an icon above the chat box showing that this skill is active.
Inventory and Quick Selling
Not sure what is going on with the inventory, but it has been like this forever now. The items just add themselves wherever they like to go, instead of taking up the first empty slot. Not sure if this is intentional or not, but items should take up the first empty slot, instead of doing whatever they are currently doing. With that being said, being able to click and drag items where you want them to go would be nice.
For quick selling, it would be nice to have a much faster method. Instead of having to click an item and having to click either of the sell buttons, you can either shift + click or ctrl + click. Shift + click will only sell 1 of that item, so if you have 2000 blueberries and shift + click it, only 1 blueberry will sell. Ctrl + click will sell all of the item, so if you have 2000 blueberries and ctrl + click them, all of them will sell. (For obvious reason, this does not work on equipped items) I'm fairly certain this suggestion has also been submitted before, but there should also be a star (favorite) or a lock (locked) for items. Any item that is star or locked cannot be sold until it is either unstarred or unlocked.
Skill Icons and moveable UI
Instead of the skills being blobs with bubbles, it would be nice to eventually have some icons for the skills. For skills that are currently active (like protective field) or skills that are always active (like stone man).
There are two places where the player can see this, and that is the buff menu, and the buffs box. The buff menu will be a menu within the character menu. I think having it as a separate clutters the U.I up too much, and it makes sense to just have it within the character menu. The buffs box is located above your chatbox and it will show all of your active skills. Since I can see this as cluttering up the screen, players can show/hide certain skills in the menu, or hide the menu all together. In addition to this, players should also be able to put the chatbox and buff box wherever they please, and have the option to resize them.
Tropical Trees
For the coconut trees in the tropical area, it would be cool for them to have a chance of dropping a coconut consumable when hitting a tree.
I really do not like this skill. It is stupid that you either have to walk up to an enemy to use this skill, or lure an enemy into the cloud. The skill can also be a bit broken, as you can camp enemy spawns with it. With that being said, I propose a new idea. After pressing the hotkey for the skill, there will be a circle that follows the player cursor. After attacking (through clicking or pressing the c key) a lightning bolt will spawn, and anything within the radius (up to 3 enemies) will be damaged. (Pretty much like the current skill, but it will be a massive lightning bolt with the cloud that slowly disappears after the lightning strikes)
Since I can already see the comments coming, the skill will auto lock onto a target once the hotkey is pressed.
Custom Hotkeys
Being a person that uses mouse and keyboard, the current default hotkeys can be uncomfortable for trying to use certain skills. (Having my other hand sitting on the keyboard doing nothing 99.9% of the time is not comfortable, and having to switch my hand from mouse to keyboard can be annoying)
Coin Shot
This skill should be a toggle instead of having to hold the key down. So the player knows that it is toggled, the player will see an icon above the chat box showing that this skill is active.
Inventory and Quick Selling
Not sure what is going on with the inventory, but it has been like this forever now. The items just add themselves wherever they like to go, instead of taking up the first empty slot. Not sure if this is intentional or not, but items should take up the first empty slot, instead of doing whatever they are currently doing. With that being said, being able to click and drag items where you want them to go would be nice.
For quick selling, it would be nice to have a much faster method. Instead of having to click an item and having to click either of the sell buttons, you can either shift + click or ctrl + click. Shift + click will only sell 1 of that item, so if you have 2000 blueberries and shift + click it, only 1 blueberry will sell. Ctrl + click will sell all of the item, so if you have 2000 blueberries and ctrl + click them, all of them will sell. (For obvious reason, this does not work on equipped items) I'm fairly certain this suggestion has also been submitted before, but there should also be a star (favorite) or a lock (locked) for items. Any item that is star or locked cannot be sold until it is either unstarred or unlocked.
Skill Icons and moveable UI
Instead of the skills being blobs with bubbles, it would be nice to eventually have some icons for the skills. For skills that are currently active (like protective field) or skills that are always active (like stone man).
There are two places where the player can see this, and that is the buff menu, and the buffs box. The buff menu will be a menu within the character menu. I think having it as a separate clutters the U.I up too much, and it makes sense to just have it within the character menu. The buffs box is located above your chatbox and it will show all of your active skills. Since I can see this as cluttering up the screen, players can show/hide certain skills in the menu, or hide the menu all together. In addition to this, players should also be able to put the chatbox and buff box wherever they please, and have the option to resize them.
Tropical Trees
For the coconut trees in the tropical area, it would be cool for them to have a chance of dropping a coconut consumable when hitting a tree.