earth rune (for warriors)
hitting an enemy with a skill will knock them up dealing 30% of your current total damage [active]
(players and bosses are un knockable)
hitting players or bosses will cause them to slow their movement speed by 40% (6 second cooldown) [passive]
rage:all hits from rage duration will all be knock-ups
fortune rune (for archers)
attacks will have a 3.99% chance of dealing 7 times the damage on hits [passive]
(including skills)
granite rune (for cowboys)
increase gun damage by 10% overall damage [passive]
manarite rune (for mages)
20% chance to gain 8% of missing mp from casting/basic attacks
[these are not weapon rune suggestions, there will be a special slot for the player to equip these runes. like a skill tree, but for runes]
[are these too early?]
rune idea
Re: rune idea
Thanks for the rune ideas! Next up on my to-do list as far as rune/stones go is the ice rune. Once I finish that, I'll come back to some ideas like this and see what I can do. 

Re: rune idea
Alrighty
go watch breaking bad
eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
my discord:.mike#1112
eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
my discord:.mike#1112
Re: rune idea
Class-specfic runes... sounds very interesting 

๖ۣۜ𝕀𝔾ℕ: 𝙮 𝙖 𝙨 𝙫 𝙨 𝙑 ✔
๖ۣۜ𝕆𝕥𝕙𝕖𝕣 𝕀𝔾ℕ: 𝓝𝓸𝓷𝓮 𝓸𝓯 𝔂𝓮𝓻 𝓫𝓾𝓼𝓲𝓷𝓮𝓼𝓼~

๖ۣۜ𝔻𝕚𝕤𝕔𝕠𝕣𝕕: nɹǝᙠ#7573
๖ۣۜ𝕆𝕥𝕙𝕖𝕣 𝕀𝔾ℕ: 𝓝𝓸𝓷𝓮 𝓸𝓯 𝔂𝓮𝓻 𝓫𝓾𝓼𝓲𝓷𝓮𝓼𝓼~

๖ۣۜ𝔻𝕚𝕤𝕔𝕠𝕣𝕕: nɹǝᙠ#7573
Re: rune idea
I really like these. Plus ice rune 

Re: rune idea
Rebump cuz i think this is coop ngl, not the suggestion but the class specific rune.
frint fried...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...
moginns combat,, 11 (ELEVEN!!?)..
(epic orchestral sounds)
agsd swonger...