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U.I suggestions.

Posted: Wed Jul 24, 2019 9:44 pm
by Jakub34
This might be a problem to me, but I feel like the current U.I is a bit weird. It is not an issue towards playing the game, but seeing as additional stuff might be added on later, I do not see why improvements can be made.

Image


What you see in the top right is what will display your "important" stats. You have your name which is the top right of that box, below that is the player's level and below that shows part of the character. Next to the player's icon, you will see your HP, MP, and Exp, displayed. I didn't draw one of them and giving it some thought, maybe the player's money will display below their icon or next to their name.

What you see to the right is the display for more specific menus. Clicking the icon with the 3 dots will make all of those icons appear. Seeing as displaying the names takes up some space, hovering over the icon will bring up some text on what that icon is. For example, hovering over the picture of the head will show a pop up that says "Character".

Given this suggestion, I have an idea for another one. Clicking an enemy or a player will display a box next to your box. For enemies, it will display the level, name, health, and a picture of the enemy. For players, it will display everything like your box, with an exception of the player's exp and their coins.

Re: U.I suggestions.

Posted: Thu Jul 25, 2019 1:10 pm
by Flashlight237
The bars on the left are already like that in Eliatopia. Of course if you ask me, the current interface looks fine on a desktop, but I definitely think picture icons would work best for mobile ports of Eliatopia. The one thing that often would become a problem in mobile ports would be clutter, so picture-based icons would work best for mobile ports.

Re: U.I suggestions.

Posted: Fri Jul 26, 2019 7:16 pm
by Robby
Thanks for the suggestion. I do think about minimizing the amount of viewable area that the buttons and such take up. I want the user to be focused on the game area rather than the UI. However, I also don't want the player to have to do to many clicking to get to a desired menu. So really, it's a balance between the two.

Re: U.I suggestions.

Posted: Sat Oct 09, 2021 1:21 pm
by Dreizki
Well a UI customize setting could be useful. Because in mobile it's really hard to move.