Moveset Test

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Flashlight237
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Joined:Tue Jul 16, 2019 3:01 am
Moveset Test

Post by Flashlight237 » Mon Aug 24, 2020 9:40 pm

Okay, now that the damage formula became more manageable in a way, let's try something new. You know how Logons initially try and tackle you when attacking? What if the tackle dealt 1.3x a Logon's normal damage? That would make its moveset feel more like a moveset, because, you know, Logons are literally the only creature with a moveset. Hoo boy, did I have a bit in my head today.

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Moveset Test

Post by Savage0 » Mon Aug 24, 2020 10:59 pm

Sure, why not ,_, .... I mean it doesn't really matter
Later stage enemies either 1 shot you or they don't (Your DEF has to be pretty wonky for you to take dmg that doesn't kill you)
Support I guess ...
KONO DIA DA!

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yasvsV
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Location:Jeju Island Dungeon

Re: Moveset Test

Post by yasvsV » Tue Aug 25, 2020 12:06 am

Savage0 wrote:
Mon Aug 24, 2020 10:59 pm
Sure, why not ,_, .... I mean it doesn't really matter
Later stage enemies either 1 shot you or they don't (Your DEF has to be pretty wonky for you to take dmg that doesn't kill you)
Support I guess ...
True... unless you have insane HP 8-)
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Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Moveset Test

Post by Savage0 » Tue Aug 25, 2020 2:15 am

yasvsV wrote:
Tue Aug 25, 2020 12:06 am
Savage0 wrote:
Mon Aug 24, 2020 10:59 pm
Sure, why not ,_, .... I mean it doesn't really matter
Later stage enemies either 1 shot you or they don't (Your DEF has to be pretty wonky for you to take dmg that doesn't kill you)
Support I guess ...
True... unless you have insane HP 8-)
Ngl, HP is a pretty useless stat ...... its only worth is found is tanking poison dmg, nothing else.
KONO DIA DA!

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Moveset Test

Post by Flashlight237 » Tue Aug 25, 2020 2:25 am

Savage0 wrote:
Mon Aug 24, 2020 10:59 pm
Sure, why not ,_, .... I mean it doesn't really matter
Later stage enemies either 1 shot you or they don't (Your DEF has to be pretty wonky for you to take dmg that doesn't kill you)
Support I guess ...
You do realize that damage had been reworked recently, right?

Tens
Posts:216
Joined:Tue Dec 24, 2019 5:14 pm

Re: Moveset Test

Post by Tens » Tue Aug 25, 2020 2:28 am

Flashlight237 wrote:
Tue Aug 25, 2020 2:25 am
Savage0 wrote:
Mon Aug 24, 2020 10:59 pm
Sure, why not ,_, .... I mean it doesn't really matter
Later stage enemies either 1 shot you or they don't (Your DEF has to be pretty wonky for you to take dmg that doesn't kill you)
Support I guess ...
You do realize that damage had been reworked recently, right?
yeah but now the damage is fudging garbage and nobody plays the game anymore

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Moveset Test

Post by Savage0 » Tue Aug 25, 2020 3:03 am

Flashlight237 wrote:
Tue Aug 25, 2020 2:25 am
Savage0 wrote:
Mon Aug 24, 2020 10:59 pm
Sure, why not ,_, .... I mean it doesn't really matter
Later stage enemies either 1 shot you or they don't (Your DEF has to be pretty wonky for you to take dmg that doesn't kill you)
Support I guess ...
You do realize that damage had been reworked recently, right?
Im well aware, noted it in another topic of yours, so they no longer one shot? was it that much of a difference .... (Haven't tested it, as of yet)
KONO DIA DA!

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Moveset Test

Post by Flashlight237 » Tue Aug 25, 2020 7:29 am

Savage0 wrote:
Tue Aug 25, 2020 3:03 am
Im well aware, noted it in another topic of yours, so they no longer one shot? was it that much of a difference .... (Haven't tested it, as of yet)
How bout... Melmar needs 3-4 hits to kill Stalagmites?

Savage0
Posts:635
Joined:Sat Jul 25, 2020 11:55 pm

Re: Moveset Test

Post by Savage0 » Tue Aug 25, 2020 8:54 am

Flashlight237 wrote:
Tue Aug 25, 2020 7:29 am
Savage0 wrote:
Tue Aug 25, 2020 3:03 am
Im well aware, noted it in another topic of yours, so they no longer one shot? was it that much of a difference .... (Haven't tested it, as of yet)
How bout... Melmar needs 3-4 hits to kill Stalagmites?
Thats not what this topic is about ..... It's about how much DMG an enemy is gonna do to you (Moveset multipliers for enemies), not the other way around .... and "Melmar" doing that much dmg ..... thats pretty laughable for a level 80+, anywhom
Uhhhh Support?
KONO DIA DA!

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Moveset Test

Post by Flashlight237 » Tue Aug 25, 2020 9:03 am

Savage0 wrote:
Tue Aug 25, 2020 8:54 am
Flashlight237 wrote:
Tue Aug 25, 2020 7:29 am
Savage0 wrote:
Tue Aug 25, 2020 3:03 am
Im well aware, noted it in another topic of yours, so they no longer one shot? was it that much of a difference .... (Haven't tested it, as of yet)
How bout... Melmar needs 3-4 hits to kill Stalagmites?
Thats not what this topic is about ..... It's about how much DMG an enemy is gonna do to you (Moveset multipliers for enemies), not the other way around .... and "Melmar" doing that much dmg ..... thats pretty laughable for a level 80+, anywhom
Uhhhh Support?
You literally asked "so they no longer one-shot," so I gave you an answer to that. If if were on the monsters' end, I can safely say player invulnerability is gone. Hope you like taking even a single point of damage.

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