Waking Up Batlings + Sneaking
Posted: Sat Aug 08, 2020 11:36 am
If you ask me, waking up sleeping enemies is one form of alerting enemies, and the risk of alerting enemies alone can make a game more tense. Lemme put it in simple terms: you don't wanna get caught. If you do get caught, expect to get swarmed or killed depending on the game you play. Avoiding setting off alarms or stuff like that allows you to avoid these undesired results.
Batlings? They just wake up when they feel like it even when you actively try and provoke them. I dunno about you, but I'm pretty sure a bat with a head full of ears should hear people using bows to set off green glowing fireworks beneath them.
I think that the ability to alert sleeping or watching enemies should be implemented. Oh! But wait! What if you don't want to alert enemies? Well, to that, I say let's add another mechanic: sneaking!
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Sneaking appears in pretty much every genre that had you moving on foot. There are two forms of sneaking. The most favored form is hiding from enemies and waiting until they turn their attention away from where you're planning on going. This form of sneaking is most prominent in stealth segments of games like Metal Gear Solid. In RPGs, Pokemon is full of (optional) stealth segments, I mean you tell me you haven't snuck past trainers before.
The other form of sneaking, which is usually found in platformers and games with platforming elements, is the ability to tiptoe past enemies. This is usually less popular since in games where you CAN tiptoe, its usually underutilized because devs don't exactly give you a good reason to use it. Implementation of tiptoeing is also a tricky task; if you give players too little reason to use it in-game, it's just gonna be seen as useless. If tiptoeing needs to be used too often, however, it takes away from the action of the game. I'd say handle this one with care.
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So yeah, there's that.
Batlings? They just wake up when they feel like it even when you actively try and provoke them. I dunno about you, but I'm pretty sure a bat with a head full of ears should hear people using bows to set off green glowing fireworks beneath them.
I think that the ability to alert sleeping or watching enemies should be implemented. Oh! But wait! What if you don't want to alert enemies? Well, to that, I say let's add another mechanic: sneaking!
---
Sneaking appears in pretty much every genre that had you moving on foot. There are two forms of sneaking. The most favored form is hiding from enemies and waiting until they turn their attention away from where you're planning on going. This form of sneaking is most prominent in stealth segments of games like Metal Gear Solid. In RPGs, Pokemon is full of (optional) stealth segments, I mean you tell me you haven't snuck past trainers before.
The other form of sneaking, which is usually found in platformers and games with platforming elements, is the ability to tiptoe past enemies. This is usually less popular since in games where you CAN tiptoe, its usually underutilized because devs don't exactly give you a good reason to use it. Implementation of tiptoeing is also a tricky task; if you give players too little reason to use it in-game, it's just gonna be seen as useless. If tiptoeing needs to be used too often, however, it takes away from the action of the game. I'd say handle this one with care.
---
So yeah, there's that.