balance changes/revamps in all abilities

Stuff you would like to see in the world of Eliatopia.
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Whip_God
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Location:somewhere around this broken planet
balance changes/revamps in all abilities

Post by Whip_God » Sat Nov 25, 2023 4:10 am

warrior:
you jump then smash to catch enemies
ninja slash will turn into a ninja dash(you dash in the direction of mouse stopping on an enemy or the end of the dash).

archer:
arrow hoard and bouncing arrows are no longer spammable.
arrow hoard and arrow rain are more narrow
bouncing arrows land closer to the character
homing arrows are changed into a different ability that's less spammable.

gunner:
remove money power
you can move faster while shooting to compensate for removal of money power
drone shoots faster

Mage:
magic breath from cloud won't slow enemies down.
basic attack won't make enemies fall.
can only make 1 storm cloud
storm clouds' AOE is 50% bigger

Whip:
tornado is bigger,
tornado has a 2-4 limit
snakes jump on enemies
can only summon 8-16 snakes
you can move while using Whirl.
remove fireball Whirl has.
I use Superman's spine & skull + my whip to make me:

Voots
Posts:36
Joined:Sat Aug 21, 2021 5:06 am

Re: balance changes/revamps in all abilities

Post by Voots » Sat Nov 25, 2023 6:56 am

why make gunner completely dogshet lmao moving faster is not a compensation for dmg

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Katwastaken
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Re: balance changes/revamps in all abilities

Post by Katwastaken » Sat Nov 25, 2023 9:04 am

The Wood:
download (20).jpeg
download (20).jpeg (11.63KiB)Viewed 1843 times
I simp White Lily

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Whip_God
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Re: balance changes/revamps in all abilities

Post by Whip_God » Sat Nov 25, 2023 12:12 pm

Voots wrote:
Sat Nov 25, 2023 6:56 am
why make gunner completely dogshet lmao moving faster is not a compensation for dmg
bc they suck at pvp, the only way to get good in pvp is to carry a bunch of money which noone will do. also gunners are slow in while shooting, switching playstyle to run-n-gun would be more fun.
I use Superman's spine & skull + my whip to make me:

Voots
Posts:36
Joined:Sat Aug 21, 2021 5:06 am

Re: balance changes/revamps in all abilities

Post by Voots » Sat Nov 25, 2023 4:57 pm

Whip_God wrote:
Sat Nov 25, 2023 12:12 pm
Voots wrote:
Sat Nov 25, 2023 6:56 am
why make gunner completely dogshet lmao moving faster is not a compensation for dmg
bc they suck at pvp, the only way to get good in pvp is to carry a bunch of money which noone will do. also gunners are slow in while shooting, switching playstyle to run-n-gun would be more fun.
but then they will be trash at farming because low damage lel then the whole game will be focused around pvp which i havent been in a pvp area in 3 years

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Whip_God
Posts:122
Joined:Sat May 21, 2022 7:33 pm
Location:somewhere around this broken planet

Re: balance changes/revamps in all abilities

Post by Whip_God » Sat Nov 25, 2023 5:53 pm

Voots wrote:
Sat Nov 25, 2023 4:57 pm
Whip_God wrote:
Sat Nov 25, 2023 12:12 pm
Voots wrote:
Sat Nov 25, 2023 6:56 am
why make gunner completely dogshet lmao moving faster is not a compensation for dmg
bc they suck at pvp, the only way to get good in pvp is to carry a bunch of money which noone will do. also gunners are slow in while shooting, switching playstyle to run-n-gun would be more fun.
but then they will be trash at farming because low damage lel then the whole game will be focused around pvp which i havent been in a pvp area in 3 years
yep, everything has a nerf. most bosses will not be harder to kill and the game will be more team-based than solo grinding.
I use Superman's spine & skull + my whip to make me:

bread12
Posts:203
Joined:Wed Nov 16, 2022 12:15 am

Re: balance changes/revamps in all abilities

Post by bread12 » Sun Nov 26, 2023 4:44 pm

So just make it hhr

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