new classes

Stuff you would like to see in the world of Eliatopia.
Post Reply
qwertyl
Posts:1
Joined:Sat Jul 23, 2022 4:22 pm
new classes

Post by qwertyl » Wed Oct 18, 2023 11:55 pm

how about adding the defender class and healer class. the defender class is a shield based class even using shields to atack and add a 3 new shields to the game the hand made shield the broken junk riot and normal shields they are sold in the junk store and make it so that shields are damaging and and the armore upgrade upgrades shield damage. and for the healer class you will make the healgun which its upgrade is healing it upgrades heal gun damage and makes it so that food heals for 2% more per uprade you start wit a hand made healgun you right click to heal and left click to damage the enemies oh and do not forget to add armore to those classes

User avatar
CalvinBi
Posts:158
Joined:Sat Oct 22, 2022 5:33 pm
Location:Your mom's house

Re: new classes

Post by CalvinBi » Thu Oct 19, 2023 11:23 pm

qwertyl wrote:
Wed Oct 18, 2023 11:55 pm
how about adding the defender class and healer class. the defender class is a shield based class even using shields to atack and add a 3 new shields to the game the hand made shield the broken junk riot and normal shields they are sold in the junk store and make it so that shields are damaging and and the armore upgrade upgrades shield damage. and for the healer class you will make the healgun which its upgrade is healing it upgrades heal gun damage and makes it so that food heals for 2% more per uprade you start wit a hand made healgun you right click to heal and left click to damage the enemies oh and do not forget to add armore to those classes
We already have a healer, the Wizard. Plus, We don't need a defender as we already have warrior or whipmaster.
Last edited by CalvinBi on Sat Mar 30, 2024 7:35 pm, edited 1 time in total.
I'm hungry, give me people to roast. (Except VortexWood though.)

User avatar
Wizardthing
Posts:494
Joined:Sat Sep 03, 2022 11:56 pm
Location:the anti-furry headquaters

Re: new classes

Post by Wizardthing » Fri Oct 20, 2023 11:16 am

CalvinBi wrote:
Thu Oct 19, 2023 11:23 pm
qwertyl wrote:
Wed Oct 18, 2023 11:55 pm
how about adding the defender class and healer class. the defender class is a shield based class even using shields to atack and add a 3 new shields to the game the hand made shield the broken junk riot and normal shields they are sold in the junk store and make it so that shields are damaging and and the armore upgrade upgrades shield damage. and for the healer class you will make the healgun which its upgrade is healing it upgrades heal gun damage and makes it so that food heals for 2% more per uprade you start wit a hand made healgun you right click to heal and left click to damage the enemies oh and do not forget to add armore to those classes
We already have a healer, the Wizard. Plus, We don't need more melee classes.
yeah and the wizard also has a defense shield so the wizard is basically both a healer and a defender
im a guy that hates many things, especially furries

lexi69
Posts:61
Joined:Fri Apr 28, 2023 11:29 pm

Re: new classes

Post by lexi69 » Tue Oct 31, 2023 4:41 pm

Wizardthing wrote:
Fri Oct 20, 2023 11:16 am
CalvinBi wrote:
Thu Oct 19, 2023 11:23 pm
qwertyl wrote:
Wed Oct 18, 2023 11:55 pm
how about adding the defender class and healer class. the defender class is a shield based class even using shields to atack and add a 3 new shields to the game the hand made shield the broken junk riot and normal shields they are sold in the junk store and make it so that shields are damaging and and the armore upgrade upgrades shield damage. and for the healer class you will make the healgun which its upgrade is healing it upgrades heal gun damage and makes it so that food heals for 2% more per uprade you start wit a hand made healgun you right click to heal and left click to damage the enemies oh and do not forget to add armore to those classes
We already have a healer, the Wizard. Plus, We don't need more melee classes.
yeah and the wizard also has a defense shield so the wizard is basically both a healer and a defender
Fr fr

User avatar
remaru
Posts:203
Joined:Fri Sep 22, 2023 2:09 am

Re: new classes

Post by remaru » Tue Oct 31, 2023 11:53 pm

lexi69 wrote:
Tue Oct 31, 2023 4:41 pm
Wizardthing wrote:
Fri Oct 20, 2023 11:16 am
CalvinBi wrote:
Thu Oct 19, 2023 11:23 pm


We already have a healer, the Wizard. Plus, We don't need more melee classes.
yeah and the wizard also has a defense shield so the wizard is basically both a healer and a defender
Fr fr
umm wizard sucks at healing, he's a good support for adding damage and defence to team but 5 per tick to someone with 500+ health ain't going to save him. Archers is actually a better healer, even a weak archer can still support higher lv'ed allies
Demon Lord that governs the forest of Jura.

lexi69
Posts:61
Joined:Fri Apr 28, 2023 11:29 pm

Re: new classes

Post by lexi69 » Wed Nov 01, 2023 2:58 pm

Good point I literally was gonna say that after reading these

User avatar
CalvinBi
Posts:158
Joined:Sat Oct 22, 2022 5:33 pm
Location:Your mom's house

Re: new classes

Post by CalvinBi » Thu Mar 28, 2024 11:25 pm

[What I think should be added is: A rogue, Rogues have a higher critical hit chance and their class type is agility. (+ 0.1% more crit chance per point. And + more dmg with melee weapons.) First, we'll talk about weapons. Daggers, and dual-wielding. Their attacks also make an enemy take more damage. (Upgradable passive.) Now Abilities and main passives.

Passive 1: Trained arms. Your arms are stronger and you can attack faster (+ 0.5% atk speed per point invested.) Ability 1: Mutilate. Slice an enemy multiple times, dealing 3% weapon damage and making them more vulnerable to attacks. 0/5 (+1% dmg per point invested)

Passive 2: Ninja. You walk 0.3% faster than your average human. 0/2 (+ 0.3% per point invested.)

Ability 1: Evasion. (Lasts 30 sec, CD: 120 sec) Activate an instinct, allowing you to dodge enemies' attacks more. 0/1 +4% chance to dodge.

Passive 3: Poisonous. (Your poison-inflicted damage is divided, but damages the enemy over time.) Does not stack. 0/1]

Ability 2: Bloodlust. You become so furious and agitated, that you deal 30% increased damage against poisoned, frozen, burned, and zapped enemies for 30 seconds, but you are still so angry that you lose 3 health every second. (0/3) -10% bonus against players = 20% dmg toward players. (1/3) = 3 self dmg, (2/3) = 6 self dmg, (3/3) = 10 self dmg. 50 sec CD

Passive 4: Cold killer. Your ice weapon defense decreasing bonus is increased by 5%. (0/1)

Ability 3: Adrenaline rush. Gain 50 hatred instantly and attack faster by 1%. (0/1) CD: 120 sec

An own type of resource: Hatred. Explained: Hatred is used to cast any rogue abilities, this can be regenerated by hitting an enemy or player. Max Hatred is 300.

Passive 5: Full of hate and lust. Your attacks regenerate [?+%] more Hatred per hit, this is disabled during adrenaline rush (0/5) +5 hatred per hit for every point invested.


I hope this idea can help for the new classes, thank you!
I'm hungry, give me people to roast. (Except VortexWood though.)

Post Reply