Update suggestion (sets, mob, area)

Stuff you would like to see in the world of Eliatopia.
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Peacher
Posts:102
Joined:Fri Jul 01, 2022 11:38 am
Update suggestion (sets, mob, area)

Post by Peacher » Fri Sep 08, 2023 3:41 am

Sets:
Great so I finished all class design so far.
Here is the sets.
Gunman set:
Image
Mage set:
Image
Whip master set:
Image
Warrior set:
Image
Archer set:
Image
By the way, thanks for archer set advice from Iogan.
Mob:
Just a kinda bad drawing of a new mob which is an half of mechanical vision of mandrake. (Still working on it) This mob can spit out fire from its mouth, and poison from its hand. It has high poison resist, cause it is half of mechanical, but based on it is a plant, you can deal 10% more fire damage if you use weapon with fire runes.

Image

Eliapedia Entry:
Before Cionic Organism and Multiplex Cortex, scientists on Eliatopia had found something to test that change a creature to a cyborg creature——Mandrake. Scientists was trying to keep fire and poison weapon on this plant. But it decrease a lot of defense of this half mechanical creature, even there is iron armor on it. They called it Ultra mandrake. Xantis was very pleased on it, and setting them on nature factory, but in fact, this creature is too savage, which hurting other mobs and worker in nature factory. Every place it touched had became corroded cause of poison weapon on its hand. HEO member found out that they couldn’t control this creature, and abandoned them next to the red leaf hills. (Near to feral beast)

Here’s the states:
HP: 5000
Power: 350 (Fire damage)
Defense: 320
Poison damage: 25
Poison resist: 30
Fire resist: -10%
Attack range: 15 feet
Height: 15 feet
Weight: 3500 lbs

Drop list: I Drop rate: I Total get in 80k times imitate drops
Stage 5 poison rune I 0.3% I 89 get
Stage 3 fire rune I 0.4% I 127 get
Stage 5 fire rune I 0.2% I 52 get
Stage 4 harden rune I 0.5% I 135 get
Monster wood I 8% I 2041 get
Magical leaf I 8% I 1959 get
Tribal helmet I 2% I 511 get
Crow armor I 1% I 271 get
Carnivorous plant I 3% I 733 get
Hazard boots I 0.9% I 248 get
Twig I 5% I 1279 get
Apron I 2% I 544 get
HEO hood I 1% I 260 get
Glass of slime I 6% I 1539 get
Vine whip I 9% I 2312 get
Log helmet I 3% I 784 get

This is just what my program get from drop imitate, but my coding kind of bad, there’s probably something wrong with it and this is just one of the possible drop imitate get.
Here’s the program logic:
Set up (adding thing to list and set up the variables)
Repeat 5k times:
-Repeat imitate drop 16 times (cause the total possible drops are 16 items)
---random get 1 number in from 1 to 1k (some drop rate is decimal, for convenience, I multiply them by 10)
---random another number from 1 to the item drop rate times 10 (same reason as last random number get)
---if the first random number is higher or equal to the second number:
---This item will be add in the total drop.

Area:
Image
Blocker:
Image
If you haven’t beat the game: “Woah, woah, woah, dude you looks like a human, Xantis had told us never let a human in! I won’t tell you there’s something secret like a failed creature in it.”
If you beat the game: “Xantis didn’t pay me my salary for few months, I’m mad at that, you can step in now.”
Farming spot:
Image
Area info: A mystery place, some people reported to government that they saw fire there, and also they can heard something walking there. But there’s no reply to those reporters.
Shop:
Image
Area info: A lab that rise up by plant, looks like H.E.O. and some scientist was there.

Do u think these suggestion are good? Please post what u think under it!
Last edited by Peacher on Fri Sep 08, 2023 2:08 pm, edited 1 time in total.
Ikun

User avatar
HEROBRINE91
Posts:296
Joined:Tue May 24, 2022 1:23 pm
Location:IND

Re: Update suggestion (sets, mob, area)

Post by HEROBRINE91 » Fri Sep 08, 2023 1:15 pm

Very well, u did so much hard work for it.
how this can't be appreciated ?
really u have very well art and skills fr :D
Doremon.png
Doremon.png (69.55KiB)Viewed 1576 times
amazing (3).png
amazing (3).png (235.7KiB)Viewed 1570 times
HEROBRINE- "CHANGE is the only CONSTANT."

User avatar
jimruler6
Posts:378
Joined:Sat Nov 19, 2022 1:23 pm
Location:Singapore

Re: Update suggestion (sets, mob, area)

Post by jimruler6 » Fri Sep 08, 2023 2:03 pm

wow thats awsome
maybe the backstory for the gear can be they are experimental gear designed for xantis?
Bl op fr

Peacher
Posts:102
Joined:Fri Jul 01, 2022 11:38 am

Re: Update suggestion (sets, mob, area)

Post by Peacher » Fri Sep 08, 2023 2:22 pm

jimruler6 wrote:
Fri Sep 08, 2023 2:03 pm
wow thats awsome
maybe the backstory for the gear can be they are experimental gear designed for xantis?
U have any advice for that?
Ikun

User avatar
noobking21
Posts:449
Joined:Sat Nov 12, 2022 12:24 pm

Re: Update suggestion (sets, mob, area)

Post by noobking21 » Fri Sep 08, 2023 3:15 pm

Peacher wrote:
Fri Sep 08, 2023 3:41 am
Sets:
Great so I finished all class design so far.
Here is the sets.
Gunman set:
Image
Mage set:
Image
Whip master set:
Image
Warrior set:
Image
Archer set:
Image
By the way, thanks for archer set advice from Iogan.
Mob:
Just a kinda bad drawing of a new mob which is an half of mechanical vision of mandrake. (Still working on it) This mob can spit out fire from its mouth, and poison from its hand. It has high poison resist, cause it is half of mechanical, but based on it is a plant, you can deal 10% more fire damage if you use weapon with fire runes.

Image

Eliapedia Entry:
Before Cionic Organism and Multiplex Cortex, scientists on Eliatopia had found something to test that change a creature to a cyborg creature——Mandrake. Scientists was trying to keep fire and poison weapon on this plant. But it decrease a lot of defense of this half mechanical creature, even there is iron armor on it. They called it Ultra mandrake. Xantis was very pleased on it, and setting them on nature factory, but in fact, this creature is too savage, which hurting other mobs and worker in nature factory. Every place it touched had became corroded cause of poison weapon on its hand. HEO member found out that they couldn’t control this creature, and abandoned them next to the red leaf hills. (Near to feral beast)

Here’s the states:
HP: 5000
Power: 350 (Fire damage)
Defense: 320
Poison damage: 25
Poison resist: 30
Fire resist: -10%
Attack range: 15 feet
Height: 15 feet
Weight: 3500 lbs

Drop list: I Drop rate: I Total get in 80k times imitate drops
Stage 5 poison rune I 0.3% I 89 get
Stage 3 fire rune I 0.4% I 127 get
Stage 5 fire rune I 0.2% I 52 get
Stage 4 harden rune I 0.5% I 135 get
Monster wood I 8% I 2041 get
Magical leaf I 8% I 1959 get
Tribal helmet I 2% I 511 get
Crow armor I 1% I 271 get
Carnivorous plant I 3% I 733 get
Hazard boots I 0.9% I 248 get
Twig I 5% I 1279 get
Apron I 2% I 544 get
HEO hood I 1% I 260 get
Glass of slime I 6% I 1539 get
Vine whip I 9% I 2312 get
Log helmet I 3% I 784 get

This is just what my program get from drop imitate, but my coding kind of bad, there’s probably something wrong with it and this is just one of the possible drop imitate get.
Here’s the program logic:
Set up (adding thing to list and set up the variables)
Repeat 5k times:
-Repeat imitate drop 16 times (cause the total possible drops are 16 items)
---random get 1 number in from 1 to 1k (some drop rate is decimal, for convenience, I multiply them by 10)
---random another number from 1 to the item drop rate times 10 (same reason as last random number get)
---if the first random number is higher or equal to the second number:
---This item will be add in the total drop.

Area:
Image
Blocker:
Image
If you haven’t beat the game: “Woah, woah, woah, dude you looks like a human, Xantis had told us never let a human in! I won’t tell you there’s something secret like a failed creature in it.”
If you beat the game: “Xantis didn’t pay me my salary for few months, I’m mad at that, you can step in now.”
Farming spot:
Image
Area info: A mystery place, some people reported to government that they saw fire there, and also they can heard something walking there. But there’s no reply to those reporters.
Shop:
Image
Area info: A lab that rise up by plant, looks like H.E.O. and some scientist was there.

Do u think these suggestion are good? Please post what u think under it!
Awesome and cool new shop
Thank You for playing Eliatopia have good days.

User avatar
Katwastaken
Posts:1173
Joined:Mon Mar 06, 2023 5:03 am

Re: Update suggestion (sets, mob, area)

Post by Katwastaken » Fri Sep 08, 2023 10:33 pm

:0

Sorry school hurts my brain
I simp White Lily

Sparkling_Newbie
Posts:61
Joined:Mon Aug 16, 2021 1:33 pm

Re: Update suggestion (sets, mob, area)

Post by Sparkling_Newbie » Fri Sep 08, 2023 10:37 pm

dat fire

User avatar
jimruler6
Posts:378
Joined:Sat Nov 19, 2022 1:23 pm
Location:Singapore

Re: Update suggestion (sets, mob, area)

Post by jimruler6 » Sat Sep 09, 2023 1:43 pm

Peacher wrote:
Fri Sep 08, 2023 2:22 pm
jimruler6 wrote:
Fri Sep 08, 2023 2:03 pm
wow thats awsome
maybe the backstory for the gear can be they are experimental gear designed for xantis?
U have any advice for that?
Suggestion:
High tech experimental designed for Xantis to combat the second resistance. Refinement was halted due to research on the energy shard. After he became immortal, Xantis abandoned the tech, thinking he would no longer need it. If i take some gear, i should probably leave some money. Its the rule, after all....
Bl op fr

User avatar
Wizardthing
Posts:494
Joined:Sat Sep 03, 2022 11:56 pm
Location:the anti-furry headquaters

Re: Update suggestion (sets, mob, area)

Post by Wizardthing » Sat Sep 09, 2023 1:52 pm

the links dont work for me
im a guy that hates many things, especially furries

Peacher
Posts:102
Joined:Fri Jul 01, 2022 11:38 am

Re: Update suggestion (sets, mob, area)

Post by Peacher » Tue Sep 12, 2023 2:26 am

Katwastaken wrote:
Fri Sep 08, 2023 10:33 pm
:0

Sorry school hurts my brain
Let me pilot ur acc to 102 wen
Ikun

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