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Additional Channels

Posted: Tue Jan 10, 2023 12:22 pm
by papercut
Constantly competing with some high level 1-shotter that's farming for runes in low-level areas.

Why wasn't this implemented yet?

Some 2 or 3 channels for monster zones, and a single automatic merged one when entering a town/village.

Please consider as it will really help new/low level players.

Thanks!

Re: Additional Channels

Posted: Tue Jan 10, 2023 8:31 pm
by Savage0
Yes I agree. Poison runes were a mistake.

Re: Additional Channels

Posted: Wed Jan 11, 2023 12:25 pm
by TheWood
Savage0 wrote:
Tue Jan 10, 2023 8:31 pm
Yes I agree. Poison runes were a mistake.
Resistances in total were a mistake. It is a waste of runes in great amount. Players can spend runes for 5-6 more parts of their sets, but where's a sense in this? PvP became much worse and more boring after that. When resistances were added the element boost and the poison zone were added to give runes a chance to do anything in pvp to another player.
After adding resistances had to remove the enjoyable effects on set, now we can only see the colored stripes next to the character, there is no more shine of hardened set.
Without poison damage warriors would have been unkillable for other classes in pvp before ice runes existed. But with resistances and shield skills the warrior is again unbalanced in pvp.

Re: Additional Channels

Posted: Wed Jan 11, 2023 2:28 pm
by rawana5
number of runes need to max (earlier)- two handed -3
- dual-6
number of runes need to max (now) -two handed-30
-dual-35
(from one type)

Re: Additional Channels

Posted: Wed Jan 11, 2023 3:17 pm
by TheWood
rawana5 wrote:
Wed Jan 11, 2023 2:28 pm
number of runes need to max (earlier)- two handed -3
- dual-6
number of runes need to max (now) -two handed-30
-dual-35
(from one type)
The total needed is 120 for a full set with two-handed, 140 with dual wielding (without including stones). If there was no resistances, it would be 20 or 40. If there's less rune spending, some of them wouldn't have high prices like now and that would make them affordable for low to mid level players.

Re: Additional Channels

Posted: Tue Jan 24, 2023 2:30 pm
by Joey__
TheWood wrote:
Wed Jan 11, 2023 3:17 pm
rawana5 wrote:
Wed Jan 11, 2023 2:28 pm
number of runes need to max (earlier)- two handed -3
- dual-6
number of runes need to max (now) -two handed-30
-dual-35
(from one type)
The total needed is 120 for a full set with two-handed, 140 with dual wielding (without including stones). If there was no resistances, it would be 20 or 40. If there's less rune spending, some of them wouldn't have high prices like now and that would make them affordable for low to mid level players.
robby could take away resistances and element boost and give everyone thier runes and points back right

Re: Additional Channels

Posted: Tue Jan 24, 2023 6:08 pm
by TheWood
Joey__ wrote:
Tue Jan 24, 2023 2:30 pm
TheWood wrote:
Wed Jan 11, 2023 3:17 pm
rawana5 wrote:
Wed Jan 11, 2023 2:28 pm
number of runes need to max (earlier)- two handed -3
- dual-6
number of runes need to max (now) -two handed-30
-dual-35
(from one type)
The total needed is 120 for a full set with two-handed, 140 with dual wielding (without including stones). If there was no resistances, it would be 20 or 40. If there's less rune spending, some of them wouldn't have high prices like now and that would make them affordable for low to mid level players.
robby could take away resistances and element boost and give everyone thier runes and points back right
yes