A small rework to Shield skills & Stun
Posted: Fri Sep 23, 2022 8:45 pm
As a shield user, I can say shields are incredibly OP in pvp, simply just because of reflect & fine stance.
In order to try and balance this;
Reflect:
- Change into just "block". Pretty self-explanatory, but being able to block the hit PLUS deal damage back is very OP.
Fine Stance:
- Remove this from the shield skill tree. Instead, make it a general skill. This would balance it more because it would allow every class to take advantage of it, since stunlocking players is extremely useful. The changes below would also make it so you can't just equip a pie tin and not be able to get knocked down... Logically, these changes make MUCH more sense.
- Make it so a player is only knocked down if they are dealt a certain % of their hp in damage, instead of how it is now where even if you only take 1 damage you get knocked down.
- Base % of hp lost per hit to be knocked down = 10% (if you have 100 hp and you are dealt 10 or more damage, you will be knocked down)
- % Increase per skill level (max level 3) = 10% (at max level, you'll need to take 30% of your hp in damage within 1 attack in order to be knocked down)
In order to try and balance this;
Reflect:
- Change into just "block". Pretty self-explanatory, but being able to block the hit PLUS deal damage back is very OP.
Fine Stance:
- Remove this from the shield skill tree. Instead, make it a general skill. This would balance it more because it would allow every class to take advantage of it, since stunlocking players is extremely useful. The changes below would also make it so you can't just equip a pie tin and not be able to get knocked down... Logically, these changes make MUCH more sense.
- Make it so a player is only knocked down if they are dealt a certain % of their hp in damage, instead of how it is now where even if you only take 1 damage you get knocked down.
- Base % of hp lost per hit to be knocked down = 10% (if you have 100 hp and you are dealt 10 or more damage, you will be knocked down)
- % Increase per skill level (max level 3) = 10% (at max level, you'll need to take 30% of your hp in damage within 1 attack in order to be knocked down)