A small rework to Shield skills & Stun

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CrazyVanilla
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A small rework to Shield skills & Stun

Post by CrazyVanilla » Fri Sep 23, 2022 8:45 pm

As a shield user, I can say shields are incredibly OP in pvp, simply just because of reflect & fine stance.

In order to try and balance this;

Reflect:
- Change into just "block". Pretty self-explanatory, but being able to block the hit PLUS deal damage back is very OP.

Fine Stance:
- Remove this from the shield skill tree. Instead, make it a general skill. This would balance it more because it would allow every class to take advantage of it, since stunlocking players is extremely useful. The changes below would also make it so you can't just equip a pie tin and not be able to get knocked down... Logically, these changes make MUCH more sense.
- Make it so a player is only knocked down if they are dealt a certain % of their hp in damage, instead of how it is now where even if you only take 1 damage you get knocked down.
- Base % of hp lost per hit to be knocked down = 10% (if you have 100 hp and you are dealt 10 or more damage, you will be knocked down)
- % Increase per skill level (max level 3) = 10% (at max level, you'll need to take 30% of your hp in damage within 1 attack in order to be knocked down)
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TheWood
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Re: A small rework to Shield skills & Stun

Post by TheWood » Fri Sep 23, 2022 8:56 pm

Isn't 30% too much? Imagine that you are a warrior with 800 hp, need to do more than 240 damage at a time to stun. I usually see more than 800+ hp on 140+ level warriors.

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GonDup
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Re: A small rework to Shield skills & Stun

Post by GonDup » Fri Sep 23, 2022 10:53 pm

Support, Shield too op boss.
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Joey__
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Re: A small rework to Shield skills & Stun

Post by Joey__ » Fri Sep 23, 2022 11:12 pm

this is what i said but way cleaner lol

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JoMan2
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Re: A small rework to Shield skills & Stun

Post by JoMan2 » Sat Sep 24, 2022 1:44 pm

Supo
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Artemis
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Re: A small rework to Shield skills & Stun

Post by Artemis » Mon Sep 26, 2022 2:27 pm

Support, shield too op
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cinos
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Re: A small rework to Shield skills & Stun

Post by cinos » Mon Sep 26, 2022 3:42 pm

What wood said is right, that fine stance change would make shields functionally the same for warriors (aka make dual or two handed setups useless in pvp), so what if fine stance instead:

-allowed you to move while blocking
-you can't attack while in fine stance
-has increased defense...because you can't attack

the actual math is a debate, but I believe this would make defense warrior builds pretty unique (practically turtles), but also make it so that it requires actual thought, and not just equipping it mid-combo (which, note, I tend to do, it's stupid).

I always had an idea to make reflect a parry type move, so we could discuss that aswell.
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GonDup
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Re: A small rework to Shield skills & Stun

Post by GonDup » Mon Oct 10, 2022 2:50 pm

Bump, Shield and Warriors are incredibly op in pvp rn.
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Flashlight237
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Re: A small rework to Shield skills & Stun

Post by Flashlight237 » Tue Oct 11, 2022 9:30 am

I think the 10% HP to be knocked down thing should apply to everything you get hit by, not just Fine Stance myself. But otherwise, support. It does seem a little weird for reflection to be passive outside of Soda Dungeon or something like that.

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