new proc for poison rune

Stuff you would like to see in the world of Eliatopia.
Post Reply
User avatar
mike
Posts:379
Joined:Fri May 22, 2020 5:04 am
Location:308 Negra Arroyo Lane. Mexico, Albaquerque
new proc for poison rune

Post by mike » Sat Aug 20, 2022 3:53 pm

im definitely not expecting support/bumps out of this one lmao

New poison rune proc:
now triggers by chance. and when the poison rune is triggered the enemy will be poisoned for [x] amount of seconds so you can deal your poison damage.
upgrading the poison rune stages will also increase your chance.
go watch breaking bad
eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
my discord:.mike#1112

iceytrol
Posts:33
Joined:Sun Aug 02, 2020 8:41 am

Re: new proc for poison rune

Post by iceytrol » Sun Aug 21, 2022 5:41 am

support
just no.

User avatar
Pro_xGamer
Posts:918
Joined:Sat Feb 26, 2022 12:35 pm
Location:America

Re: new proc for poison rune

Post by Pro_xGamer » Sun Aug 21, 2022 6:32 am

SUPPORT!
The only pro player in America sweating in Eliatopia

Flashlight237
Posts:2251
Joined:Tue Jul 16, 2019 3:01 am

Re: new proc for poison rune

Post by Flashlight237 » Sun Aug 21, 2022 6:45 am

Hey, since poison worked like this in other RPGs, why the heck not?

User avatar
cinos
Posts:4079
Joined:Wed Jan 13, 2021 9:36 am
Location:heck

Re: new proc for poison rune

Post by cinos » Sun Aug 21, 2022 10:14 am

Why would you want RNG as a mechanic? no.
WELCOME TO THE AGE
Image
OF THE CEBINAE!!!1111

User avatar
Joey!!
Posts:561
Joined:Sun Jun 12, 2022 10:40 am
Location:alion city hotel

Re: new proc for poison rune

Post by Joey!! » Sun Aug 21, 2022 10:41 am

well, since gunman like cant farm without poison, i will say no support.
but if gunman dmg get buffed, then support this would stop pellet men class
8-) 8-) 8-)

User avatar
TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: new proc for poison rune

Post by TheWood » Sun Aug 21, 2022 3:49 pm

Basically makes a warrior the king of pvp.

MaxBlue01
Posts:83
Joined:Sat Jul 02, 2022 9:59 pm

Re: new proc for poison rune

Post by MaxBlue01 » Sun Aug 21, 2022 11:56 pm

What if we have a poison chance increase based on how many bullets hit the enemy 6 the weapons we have?

For exemple (let's assume p5 for now): with *slow* gun (like 100 RPM):
1st bullet: 5%
2nd bullet: 10% (if 1st bullet didn't poison)
3rd bullet: 15% (if 2nd bullet didn't poison)
and so on, until the enemy get poison damage. After that, the chance is reset to the first bullet

As it stand, my sugestion would still make pellet spitter (and other fast guns) still OP. Which is why i propose to adapt the chance increase with the RPM of the weapon: the higher the RPM, the smallr the increase.

Ex: (500+ RPM):
1st bullet: 5%
2nd bullet: 5.5%
3rd bullet: 6%
and so on.

Numbers are just to indicate the idea. I don't know if this is balanced or not. But at least it would prevent cheep grinding from gunners.

User avatar
mike
Posts:379
Joined:Fri May 22, 2020 5:04 am
Location:308 Negra Arroyo Lane. Mexico, Albaquerque

Re: new proc for poison rune

Post by mike » Fri Aug 26, 2022 9:22 am

Bunp
go watch breaking bad
eliatopia discord:(if you have one) https://discord.gg/qFcKTtS
my discord:.mike#1112

Post Reply