Utility Item: Dynamite
Posted: Sat Aug 13, 2022 1:13 am
So I made a utility item. Why not? The only utility items out there are Smoke Bombs.

Yep. I made sticks of dynamite. Their purpose? Well, warriors are literally the only class who can decently power through walls since your base attack and buffs such as Rage and Attack Field are the only thing that works against them. Believe me, we tried other options. That being said... Dynamite.
Basically their deal is you drop them and after a few seconds, they'll blow up the walls. The dynamite will deal damage equal to 6x your power. The further away the dynamite is, the less damage it'll deal. As it is a general thing, let alone a utility item, skill multipliers such as Rage and Attack Field won't affect them.
Of course seeing as how it is explosive, it would also double as a damage-dealer to enemies. I will recommend a cooldown for how often you can drop dynamite, and ONLY dynamite. As much as a cooldown for dropping dynamite would prevent them from being spammed to the point of making the game unplayable, the idea of a universal drop cooldown would NOT sit well with the playerbase; I just know it wouldn't.
I'm thinking the sticks of dynamite would be droppable by enemies so players can pick them up. They would then be used to buy/craft packs of dynamite at $6 a pop and 6 dynamite sticks per pack from every store that carries ammunition. The Dynamite Packs are the ones that would do the wall-exploding. Mhmm. As for what mobs would drop dynamite sticks? Well...
Monsters That Drop Dynamite
Hellshag
Batling
Mandrake
Fernip
Znake
Blizzer
Feral Beast
So yeah, there you have it. We blowing up walls. I wonder if these can be used for opening up hidden paths too.

Yep. I made sticks of dynamite. Their purpose? Well, warriors are literally the only class who can decently power through walls since your base attack and buffs such as Rage and Attack Field are the only thing that works against them. Believe me, we tried other options. That being said... Dynamite.
Basically their deal is you drop them and after a few seconds, they'll blow up the walls. The dynamite will deal damage equal to 6x your power. The further away the dynamite is, the less damage it'll deal. As it is a general thing, let alone a utility item, skill multipliers such as Rage and Attack Field won't affect them.
Of course seeing as how it is explosive, it would also double as a damage-dealer to enemies. I will recommend a cooldown for how often you can drop dynamite, and ONLY dynamite. As much as a cooldown for dropping dynamite would prevent them from being spammed to the point of making the game unplayable, the idea of a universal drop cooldown would NOT sit well with the playerbase; I just know it wouldn't.
I'm thinking the sticks of dynamite would be droppable by enemies so players can pick them up. They would then be used to buy/craft packs of dynamite at $6 a pop and 6 dynamite sticks per pack from every store that carries ammunition. The Dynamite Packs are the ones that would do the wall-exploding. Mhmm. As for what mobs would drop dynamite sticks? Well...
Monsters That Drop Dynamite
Hellshag
Batling
Mandrake
Fernip
Znake
Blizzer
Feral Beast
So yeah, there you have it. We blowing up walls. I wonder if these can be used for opening up hidden paths too.