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Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 5:57 am
by TheWood
514 is too much for a gun of that level and price. You could easily create a hard-to-kill build based on poison damage (literally can work much better than a drill rifle, which costs tens of times more and requires a 100+ level). Gain over 1k hp and over 200 defense. This setup can only be defeated on a hill with much difficulty.

Re: Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 6:11 am
by Pro_xGamer
I accept.Pellet spillter always was anoying and if u add fire.....SERIOZLY HOW A gun 100K, LV. REQ 30- CAN BE SOO MUCH OP?

Re: Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 1:36 pm
by Joey!!
TheWood wrote:
Thu Aug 11, 2022 5:57 am
514 is too much for a gun of that level and price. You could easily create a hard-to-kill build based on poison damage (literally can work much better than a drill rifle, which costs tens of times more and requires a 100+ level). Gain over 1k hp and over 200 defense. This setup can only be defeated on a hill with much difficulty.
well, i feel like if we got rid of fast shooting guns, guns would have less variety, but yeah it should be much higher lvl
like put it in shroom burough or somthing

Re: Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 1:42 pm
by TheWood
Joey!! wrote:
Thu Aug 11, 2022 1:36 pm
TheWood wrote:
Thu Aug 11, 2022 5:57 am
514 is too much for a gun of that level and price. You could easily create a hard-to-kill build based on poison damage (literally can work much better than a drill rifle, which costs tens of times more and requires a 100+ level). Gain over 1k hp and over 200 defense. This setup can only be defeated on a hill with much difficulty.
well, i feel like if we got rid of fast shooting guns, guns would have less variety, but yeah it should be much higher lvl
like put it in shroom burough or somthing
350-400 is enough to say that this weapon is speedy. 514 is too much.

Re: Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 1:50 pm
by Joey!!
TheWood wrote:
Thu Aug 11, 2022 1:42 pm
Joey!! wrote:
Thu Aug 11, 2022 1:36 pm
TheWood wrote:
Thu Aug 11, 2022 5:57 am
514 is too much for a gun of that level and price. You could easily create a hard-to-kill build based on poison damage (literally can work much better than a drill rifle, which costs tens of times more and requires a 100+ level). Gain over 1k hp and over 200 defense. This setup can only be defeated on a hill with much difficulty.
well, i feel like if we got rid of fast shooting guns, guns would have less variety, but yeah it should be much higher lvl
like put it in shroom burough or somthing
350-400 is enough to say that this weapon is speedy. 514 is too much.
imagine if it was dual wield gun lol

Re: Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 2:57 pm
by CrazyVanilla
I think the pellet spitter itself is ok. Sure its a very good gun, however I don't really see an issue with it being a good gun. I think the issue is just poison zone allowing the pellet spitter to be comparable to a top level weapon.

Re: Pellet spitter rate of fire nerf

Posted: Thu Aug 11, 2022 4:09 pm
by GeraltOfRivia
CrazyVanilla wrote:
Thu Aug 11, 2022 2:57 pm
I think the pellet spitter itself is ok. Sure its a very good gun, however I don't really see an issue with it being a good gun. I think the issue is just poison zone allowing the pellet spitter to be comparable to a top level weapon.
Poizon zone is one thing-and it should be nerfed. The other big problem is the difference between pellet and even newest(not only ofc) 2-handed guns shoot speed. If in most cases dual guns would shoot with similar speed, nobody would trouble himself to rune weak weapon, when you can use way better one that deals way bigger damage, not only poizon.

Re: Pellet spitter rate of fire nerf

Posted: Sat Aug 20, 2022 4:22 pm
by TheWood
bump

Re: Pellet spitter rate of fire nerf

Posted: Sat Aug 20, 2022 6:45 pm
by cinos
I really disagree on one thing, the pellet spitter build is NOT only beatable on the hill, infact, it is only VIABLE on the hill, anything else has everyone running away (similar to how a slow warrior is mostly only useful for the hill), and having you set up more zone, which is not that easy to do when they're still making distance. This is how it goes in a regular fight aswell, not just chasing off nubs.
The one advantage to this is that you can have zone only on the enemy thanks to the large space, whereas the hill makes it so that you have to bite the bullet and be inside your own zone (ergo why these builds have 1k HP to begin with).
Also, this depends on the specific build you are fighting, there is no "unbeatable" build that is somehow completely busted. Glass cannons (and really, standard archers and warriors ngl) for example, I think, have the best time fighting against a spitter (see: ZERO, you ffs), so I don't get the hype anymore. It's very clearly a dichotomy between defense, vitality and power, you can't have all three, and neither can you obliterate all three in the same way, with one stat build.

Like, do you propose we add a minigun for the top tiers in the next update? I mean I wouldn't MIND that, but I also find the thought process of "this gimmick is too accessible to nubs, it needs to be expensive, otherwise nerfed to the ground" to be flawed. The price always had something to do with this and I simply disagree with the sentiment, mostly because others opening up to poison builds shows just how different and, imo, valid the playstyle is. Archer, I'd argue, is infact a lot harder to kill if they go all poison, hypothetically a person can get a p5 whip and fight only with the tornado and snakes aswell, while skipping out on the most useful skill, the fireballs. Why should we take away different playstyles, essentially subclasses? Because they are not as expensive and rigid? Imo, I like all the gimmicky rune type stuff I get to see, it is clever and never too overbearing, since it always needs clever handling of stats, and those who HAVE more stats are more likely to win anyway (note: why level 60s with spitters don't seem to get as many kills as some guy on the internet will have you believe).

A bit on the opinionated side, but the moral of this story is, "the subclasses were the friends we made along the way".

also soft damage fvcking annihilates them? lmao, git gud?