General/Class skills suggestion
Posted: Thu Aug 04, 2022 4:00 pm
Block (SHIELD): Add it to the skill branch or use it as a substitute for the reflect.
Make it “chance to block”, instead of “chance to reflect the damage”. (Idk, I just think that’s how it’s supposed to be).
It’s good, but it’s almost like the archer’s leaf guard (miss likelihood), but way better because of the reflected damage. (When reflecting the damage, the shield user doesn’t receive any damage).
(Yeah, If it will be changed to that, there will be no difference between them, only the term “missed/blocked”, but still gonna write this to get some of your thoughts)
WIZARD:
1. Wizard’s storm clouds:
- Make it do stun every time that it deals critical damage, or stun every after 2-3 hits.
2. Protection field: “barrier plating/double plating” (call it whatever you want)
It’s gonna be like an outer and inner protection field. The inner protection field is a barrier that is 50% smaller (or you decide) than the outer barrier, and only has (_)% durability to the outer field. If not, just slightly buff its HP and defense..
Just had a thought of it since the protection field’s HP has been nerfed, and its durability depends on the character’s defense and considering the fact that wizards tend to choose full damage build for them to be able to grind on higher-level areas, and they’re still easy to out grind, they are also very easy to kill, especially now that poison does constant damage on the field unlike before.
3. Protection field branch: Substitute for orbs
Instead of orbs, make them summon (_) number of skulls that breathes fire to the enemies while orbiting the user's character.
No wizard would want to help their enemies get near them by trying to hit them with orbs that is literally inside their Protection Field. If not, put the orbs outside the protection field, and make the wizard unprotected when the enemy that is hitting them is inside their field.
WHIPMASTER:
“Whip ‘dat butt” - You will do more damage if you hit the enemies from behind taunting them with painful pleasure. (just kidding, don’t ban me for this pls, only got this idea from the “mistress” gears)
1. ”Whip hook”- It’s like uh lasso, but you’re using a whip to capture the enemy using a whip, holding them for (?)seconds, you can pull them during that time, and of course, you can’t hit them because u r using your whip to pull them. (Would be a good combo for the tornado, you can drag the enemy to the tornado)
Make it “chance to block”, instead of “chance to reflect the damage”. (Idk, I just think that’s how it’s supposed to be).
It’s good, but it’s almost like the archer’s leaf guard (miss likelihood), but way better because of the reflected damage. (When reflecting the damage, the shield user doesn’t receive any damage).
(Yeah, If it will be changed to that, there will be no difference between them, only the term “missed/blocked”, but still gonna write this to get some of your thoughts)
WIZARD:
1. Wizard’s storm clouds:
- Make it do stun every time that it deals critical damage, or stun every after 2-3 hits.
2. Protection field: “barrier plating/double plating” (call it whatever you want)
It’s gonna be like an outer and inner protection field. The inner protection field is a barrier that is 50% smaller (or you decide) than the outer barrier, and only has (_)% durability to the outer field. If not, just slightly buff its HP and defense..
Just had a thought of it since the protection field’s HP has been nerfed, and its durability depends on the character’s defense and considering the fact that wizards tend to choose full damage build for them to be able to grind on higher-level areas, and they’re still easy to out grind, they are also very easy to kill, especially now that poison does constant damage on the field unlike before.
3. Protection field branch: Substitute for orbs
Instead of orbs, make them summon (_) number of skulls that breathes fire to the enemies while orbiting the user's character.
No wizard would want to help their enemies get near them by trying to hit them with orbs that is literally inside their Protection Field. If not, put the orbs outside the protection field, and make the wizard unprotected when the enemy that is hitting them is inside their field.
WHIPMASTER:
“Whip ‘dat butt” - You will do more damage if you hit the enemies from behind taunting them with painful pleasure. (just kidding, don’t ban me for this pls, only got this idea from the “mistress” gears)
1. ”Whip hook”- It’s like uh lasso, but you’re using a whip to capture the enemy using a whip, holding them for (?)seconds, you can pull them during that time, and of course, you can’t hit them because u r using your whip to pull them. (Would be a good combo for the tornado, you can drag the enemy to the tornado)