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About chaining crit skill

Posted: Thu Jul 28, 2022 9:27 pm
by MaxBlue01
"Chaining crit skill" (under "general" skills) gives you a chance to deal some damage to "neaby" enemies when you land a critical hit. However after the very early part of the game (like until crabs), this doesn't seem to activate a lot, even at max skill. I wonder if more players feel the same. I'm starting to remove 3 levels of this skill since it currently feel useless to me (as an archer anyway). Admittedly, maybe warriors sometimes use this skill (still, not often), but i don't see other classes using this skill at all. I keep 1 level of "chaining crit skill" for upgrading "devastating crit".

So either i don't see clearly the "8 ft" in-game, or i feel like the distances are all glitched (like whip weapons). Maybe buff the distance a fair ammount to actually matter? Mid-late game areas contain big enemies that are very often way too spaced from eachother. How about increasing crit chance further instead? (like, make a 5-level skill where 1 level increase crit chance by 2 or 4%, resulting a total of 10 or 20% boost)

Re: About chaining crit skill

Posted: Fri Jul 29, 2022 4:52 pm
by Robby
Thanks, I'll go ahead and increase the distance that this skill works by by about 80%. My assumption is that it's the enemy's sizes that are the main cause of this. Increasing its distance should hopefully fix the issue.

Re: About chaining crit skill

Posted: Sat Jul 30, 2022 3:50 am
by LodiRepus
ok