Buff/Nerf

Stuff you would like to see in the world of Eliatopia.
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cinos
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Re: Buff/Nerf

Post by cinos » Thu Jul 28, 2022 6:36 pm

-ZERO- wrote:
Thu Jul 28, 2022 6:26 pm
cinos wrote:
Thu Jul 28, 2022 6:17 pm
-ZERO- wrote:
Thu Jul 28, 2022 6:11 pm


Isn't it unfair to get killed by a cheap pellet spitter with poison on it while you're using high defense items that has lot's of runes on it including poison resistance plus a 1k HP? I also don't think "matter of skills" would be an excuse for this cuz yah know, with pellet, all you do is spam.

H5 p4 e4 f4 i5 gear w/ Havoc s5 e5 f5 i5 < H2 p4 i5 w/ pellet p5 (costs not more than 1m to upgrade, only the p3, and p5 is the thing)
Bruh you clearly have the advantage against me and can instakill me, why are you complaining about this setup-based attack which doesn't even have a LOT of damage, just raw and un-blockable damage? It's really not as easy as you'd think, and you know that because you also used two "cheap" bpb's for this dude, it's a build that has many sacrifices, namely the loss of all soft damage and by extension every single good damage skill I could use (sharpnel, grenades, drone explosion, coin shot, these are basically all skills I can't use).
Plus, it's not just "spamming" (spamming an automatic rifle? :\), there is a lot of thought into the positioning to make sure I keep players in the zone and myself out of it, especially in the case of a poison mirror match where they have the same/more health than me. It's not like, let's say, the hoard which takes a giant part of the arena, it's a single streak of bullets, which you can dodge and counterattack, outheal, and outsmart. It's not that hard, people do it all the time, including you, so I have no idea why you are asking for a nerf on a skill which was added specifically because of how poison resistance nearly ruined the entire class.
You're overreacting dude, it's just a suggestion for nerf, not making it deal zero poison damage lol. Like wot u said, I've tried it before, since it was my idea that i shared lol. I also did that for players to notice how OP that cheap strat for it to get nerfed, I also quit using that strategy because it's boring, I don't feel like I'm really fighting. Ever since poison resistance, and poison zone was added, pvp became less thrilling, also now that you're on that strat, I don't feel like you're the rival I had in PvP before. HAHAHA
You say that after I kicked your αss in both soft and poison damage :\
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TheWood
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Re: Buff/Nerf

Post by TheWood » Thu Jul 28, 2022 6:40 pm

-ZERO- wrote:
Thu Jul 28, 2022 6:26 pm
cinos wrote:
Thu Jul 28, 2022 6:17 pm
-ZERO- wrote:
Thu Jul 28, 2022 6:11 pm


Isn't it unfair to get killed by a cheap pellet spitter with poison on it while you're using high defense items that has lot's of runes on it including poison resistance plus a 1k HP? I also don't think "matter of skills" would be an excuse for this cuz yah know, with pellet, all you do is spam.

H5 p4 e4 f4 i5 gear w/ Havoc s5 e5 f5 i5 < H2 p4 i5 w/ pellet p5 (costs not more than 1m to upgrade, only the p3, and p5 is the thing)
Bruh you clearly have the advantage against me and can instakill me, why are you complaining about this setup-based attack which doesn't even have a LOT of damage, just raw and un-blockable damage? It's really not as easy as you'd think, and you know that because you also used two "cheap" bpb's for this dude, it's a build that has many sacrifices, namely the loss of all soft damage and by extension every single good damage skill I could use (sharpnel, grenades, drone explosion, coin shot, these are basically all skills I can't use).
Plus, it's not just "spamming" (spamming an automatic rifle? :\), there is a lot of thought into the positioning to make sure I keep players in the zone and myself out of it, especially in the case of a poison mirror match where they have the same/more health than me. It's not like, let's say, the hoard which takes a giant part of the arena, it's a single streak of bullets, which you can dodge and counterattack, outheal, and outsmart. It's not that hard, people do it all the time, including you, so I have no idea why you are asking for a nerf on a skill which was added specifically because of how poison resistance nearly ruined the entire class.
You're overreacting dude, it's just a suggestion for nerf, not making it deal zero poison damage lol. Like wot u said, I've tried it before, since it was my idea that i shared lol. I also did that for players to notice how OP that cheap strat for it to get nerfed, I also quit using that strategy because it's boring, I don't feel like I'm really fighting. Ever since poison resistance, and poison zone was added, pvp became less thrilling, also now that you're on that strat, I don't feel like you're the rival I had in PvP before. HAHAHA
Yes. Pvp became less thrilling with resistances and poison zones added.

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CrazyVanilla
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Re: Buff/Nerf

Post by CrazyVanilla » Thu Jul 28, 2022 6:40 pm

-ZERO- wrote:
Thu Jul 28, 2022 5:55 pm
Warrior - Lessen the decrease in speed. (Increase the size of main power smash' area of effect so that warriors don't have to be so close to the monsters/players to land the skill because most of the time, only the explosion hits the enemies.)
Archer - slightly lessen the arrow hoard's damage
Gunman - Increase their physical damage so they won't rely on poison damage a lot, and nerf the poison zone
Wizard - Make the protection field stronger now that poison runes can make it pop. (Add passive skill where they will get more damage if they have more MP)
Whipmaster - Lessen the MP consumption (make the snakes disappear once they finished biting 3x and not wait to the said time before they vanish)
Warrior: Honestly, I think the speed decrease is fine, you are not forced to upgrade all of the skills (personally I run a + speed non-rage and neutral speed rage build), and if you do upgrade all the skills, you get A LOT of damage and defense from it, I think it's pretty fair. But yeah, slight increase in the power smash radius would be really helpful, with desync it's hard to even use it sometimes, never mind getting knocked down by monsters if you don't have a shield because you need to be virtually ontop of them to use powersmash.

Archer: Meh, hoard is really good but so is other classes skills too. Neutral on this one

Gunman: Support for something like this definitely. Even if the base damage doesn't get increased but they get a skill that is powerful (think shotgun from HH but not spammy nonsense). I'm all for the poison mechanic and it bypassing the defense stat, but it just seems like a bit too much right now. I have full P4 resistance on my armor and still take nearly 50 poison damage per bullet from P5 + poison zone. Poison based builds are incredibly popular now because of how cheap, skill-less, and effective they are. It's pretty crazy you can do so much damage without even having any of your stat points in a class stat.

Wizard: I would support for a reduction of the forcefield stun when it is popped. Also, they need a powerful skill to help with grinding, because wizard sucks for grinding.

Whipmaster: Mp is fine IMO, but yeah after they finish their 3 bites each they should disappear.
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TheWood
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Re: Buff/Nerf

Post by TheWood » Thu Jul 28, 2022 6:48 pm

cinos wrote:
Thu Jul 28, 2022 6:36 pm
-ZERO- wrote:
Thu Jul 28, 2022 6:26 pm
cinos wrote:
Thu Jul 28, 2022 6:17 pm


Bruh you clearly have the advantage against me and can instakill me, why are you complaining about this setup-based attack which doesn't even have a LOT of damage, just raw and un-blockable damage? It's really not as easy as you'd think, and you know that because you also used two "cheap" bpb's for this dude, it's a build that has many sacrifices, namely the loss of all soft damage and by extension every single good damage skill I could use (sharpnel, grenades, drone explosion, coin shot, these are basically all skills I can't use).
Plus, it's not just "spamming" (spamming an automatic rifle? :\), there is a lot of thought into the positioning to make sure I keep players in the zone and myself out of it, especially in the case of a poison mirror match where they have the same/more health than me. It's not like, let's say, the hoard which takes a giant part of the arena, it's a single streak of bullets, which you can dodge and counterattack, outheal, and outsmart. It's not that hard, people do it all the time, including you, so I have no idea why you are asking for a nerf on a skill which was added specifically because of how poison resistance nearly ruined the entire class.
You're overreacting dude, it's just a suggestion for nerf, not making it deal zero poison damage lol. Like wot u said, I've tried it before, since it was my idea that i shared lol. I also did that for players to notice how OP that cheap strat for it to get nerfed, I also quit using that strategy because it's boring, I don't feel like I'm really fighting. Ever since poison resistance, and poison zone was added, pvp became less thrilling, also now that you're on that strat, I don't feel like you're the rival I had in PvP before. HAHAHA
You say that after I kicked your αss in both soft and poison damage :\
It's not even official made class. It's just using poison damage because it's permanent and will work even with 1 artillery. Gunner have good normal damage even without poison, what's wrong if the poison zone is nerfed, but normal damage gets a buff? Using guns gives you the ability to move while shooting, while using hoard you stand in place for a second without the ability to move. When in normal pvp you're fighting a player over 600+ hp and a long range attack it can take indefinitely and you won't have fun with that kind of pvp. It is very good that on the hill at least a few classes have the opportunity to kill such a "gunner".

-ZERO-
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Re: Buff/Nerf

Post by -ZERO- » Thu Jul 28, 2022 6:54 pm

cinos wrote:
Thu Jul 28, 2022 6:36 pm
-ZERO- wrote:
Thu Jul 28, 2022 6:26 pm
cinos wrote:
Thu Jul 28, 2022 6:17 pm


Bruh you clearly have the advantage against me and can instakill me, why are you complaining about this setup-based attack which doesn't even have a LOT of damage, just raw and un-blockable damage? It's really not as easy as you'd think, and you know that because you also used two "cheap" bpb's for this dude, it's a build that has many sacrifices, namely the loss of all soft damage and by extension every single good damage skill I could use (sharpnel, grenades, drone explosion, coin shot, these are basically all skills I can't use).
Plus, it's not just "spamming" (spamming an automatic rifle? :\), there is a lot of thought into the positioning to make sure I keep players in the zone and myself out of it, especially in the case of a poison mirror match where they have the same/more health than me. It's not like, let's say, the hoard which takes a giant part of the arena, it's a single streak of bullets, which you can dodge and counterattack, outheal, and outsmart. It's not that hard, people do it all the time, including you, so I have no idea why you are asking for a nerf on a skill which was added specifically because of how poison resistance nearly ruined the entire class.
You're overreacting dude, it's just a suggestion for nerf, not making it deal zero poison damage lol. Like wot u said, I've tried it before, since it was my idea that i shared lol. I also did that for players to notice how OP that cheap strat for it to get nerfed, I also quit using that strategy because it's boring, I don't feel like I'm really fighting. Ever since poison resistance, and poison zone was added, pvp became less thrilling, also now that you're on that strat, I don't feel like you're the rival I had in PvP before. HAHAHA
You say that after I kicked your αss in both soft and poison damage :\
you don't even hab soft damage, it's zero :(

I also don't think that response is gud enough to deny that poison is OP :P

c'mon, let's be honest, I literally said "increase the physical damage (base damage)" which would really be beneficial for all "real" gunman, don't be salty about the nerf, it won't make ur poison damage "zero"

-ZERO-
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Re: Buff/Nerf

Post by -ZERO- » Thu Jul 28, 2022 6:57 pm

CrazyVanilla wrote:
Thu Jul 28, 2022 6:40 pm
-ZERO- wrote:
Thu Jul 28, 2022 5:55 pm
Warrior - Lessen the decrease in speed. (Increase the size of main power smash' area of effect so that warriors don't have to be so close to the monsters/players to land the skill because most of the time, only the explosion hits the enemies.)
Archer - slightly lessen the arrow hoard's damage
Gunman - Increase their physical damage so they won't rely on poison damage a lot, and nerf the poison zone
Wizard - Make the protection field stronger now that poison runes can make it pop. (Add passive skill where they will get more damage if they have more MP)
Whipmaster - Lessen the MP consumption (make the snakes disappear once they finished biting 3x and not wait to the said time before they vanish)
Warrior: Honestly, I think the speed decrease is fine, you are not forced to upgrade all of the skills (personally I run a + speed non-rage and neutral speed rage build), and if you do upgrade all the skills, you get A LOT of damage and defense from it, I think it's pretty fair. But yeah, slight increase in the power smash radius would be really helpful, with desync it's hard to even use it sometimes, never mind getting knocked down by monsters if you don't have a shield because you need to be virtually ontop of them to use powersmash.

Archer: Meh, hoard is really good but so is other classes skills too. Neutral on this one

Gunman: Support for something like this definitely. Even if the base damage doesn't get increased but they get a skill that is powerful (think shotgun from HH but not spammy nonsense). I'm all for the poison mechanic and it bypassing the defense stat, but it just seems like a bit too much right now. I have full P4 resistance on my armor and still take nearly 50 poison damage per bullet from P5 + poison zone. Poison based builds are incredibly popular now because of how cheap, skill-less, and effective they are. It's pretty crazy you can do so much damage without even having any of your stat points in a class stat.

Wizard: I would support for a reduction of the forcefield stun when it is popped. Also, they need a powerful skill to help with grinding, because wizard sucks for grinding.

Whipmaster: Mp is fine IMO, but yeah after they finish their 3 bites each they should disappear.
thx for the best and non-biased comment from someone who can afford going on real class with full gear

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cinos
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Re: Buff/Nerf

Post by cinos » Thu Jul 28, 2022 6:59 pm

TheWood wrote:
Thu Jul 28, 2022 6:48 pm
cinos wrote:
Thu Jul 28, 2022 6:36 pm
-ZERO- wrote:
Thu Jul 28, 2022 6:26 pm


You're overreacting dude, it's just a suggestion for nerf, not making it deal zero poison damage lol. Like wot u said, I've tried it before, since it was my idea that i shared lol. I also did that for players to notice how OP that cheap strat for it to get nerfed, I also quit using that strategy because it's boring, I don't feel like I'm really fighting. Ever since poison resistance, and poison zone was added, pvp became less thrilling, also now that you're on that strat, I don't feel like you're the rival I had in PvP before. HAHAHA
You say that after I kicked your αss in both soft and poison damage :\
It's not even official made class. It's just using poison damage because it's permanent and will work even with 1 artillery. Gunner have good normal damage even without poison, what's wrong if the poison zone is nerfed, but normal damage gets a buff? Using guns gives you the ability to move while shooting, while using hoard you stand in place for a second without the ability to move. When in normal pvp you're fighting a player over 600+ hp and a long range attack it can take indefinitely and you won't have fun with that kind of pvp. It is very good that on the hill at least a few classes have the opportunity to kill such a "gunner".
Yeah and somehow your "on the hill you can actually KILL that build" argument doesn't apply to the build that requires rigorous setup which you can literally run away from if you're not on the hill. Like, I know? It's why everyone pvps on the hill, that IS a good thing, so stop pretending it's a bad thing when people do it with a skill that legit takes over 5 seconds to set up properly, and has the severe weakness of also affecting you like a double edged sword (note: you know this).
I think we should focus on making the elephant in the room an actually good class...you know, mage? The class that's only good at support right now and has essentially the least amount of viable kill options, aka literally one which you can bypass completely with a shield? How about we talk about that? That is the one class that legitimately cannot fight back against defense builds since they do basically no reliable poison damage (poison cloud is worthless).
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-ZERO-
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Re: Buff/Nerf

Post by -ZERO- » Thu Jul 28, 2022 7:04 pm

I remember going on that cheap strat with 2k hp and bone pirate pistols p4, I literally beat Loading, CrazyVanilla, Artemis, and Kuta. It was 1vs4 and i didn't even sweat. Might also disagree with my own suggestion if I can't afford going on real class with full gear cuz poison is the only thing i hab fr.

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TheWood
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Re: Buff/Nerf

Post by TheWood » Thu Jul 28, 2022 7:05 pm

cinos wrote:
Thu Jul 28, 2022 6:59 pm
TheWood wrote:
Thu Jul 28, 2022 6:48 pm
cinos wrote:
Thu Jul 28, 2022 6:36 pm


You say that after I kicked your αss in both soft and poison damage :\
It's not even official made class. It's just using poison damage because it's permanent and will work even with 1 artillery. Gunner have good normal damage even without poison, what's wrong if the poison zone is nerfed, but normal damage gets a buff? Using guns gives you the ability to move while shooting, while using hoard you stand in place for a second without the ability to move. When in normal pvp you're fighting a player over 600+ hp and a long range attack it can take indefinitely and you won't have fun with that kind of pvp. It is very good that on the hill at least a few classes have the opportunity to kill such a "gunner".
Yeah and somehow your "on the hill you can actually KILL that build" argument doesn't apply to the build that requires rigorous setup which you can literally run away from if you're not on the hill. Like, I know? It's why everyone pvps on the hill, that IS a good thing, so stop pretending it's a bad thing when people do it with a skill that legit takes over 5 seconds to set up properly, and has the severe weakness of also affecting you like a double edged sword (note: you know this).
If you wanted to fight with this setup in normal pvp, it won't end successfully. If thinking about it, you can run away from any player with any setup lol.

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Joey!!
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Re: Buff/Nerf

Post by Joey!! » Thu Jul 28, 2022 7:11 pm

mike wrote:
Thu Jul 28, 2022 5:59 pm
ArcherXu wrote:
Thu Jul 28, 2022 5:57 pm
NOWAY
Robby pls dont nerf arrow hoard its perfectly balanced
i agree for the other ones though
ironic the one who doesnt want hoard to be nerfed is someone with archer on their name lmao
ikr, hes fine with everything else getting lowered but not his precious arrow hoard lol
8-) 8-) 8-)

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