GUILD Section UI Improvement

Stuff you would like to see in the world of Eliatopia.
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Joey__
Posts:222
Joined:Wed Sep 14, 2022 6:48 pm
Re: GUILD Section UI Improvement

Post by Joey__ » Tue Sep 27, 2022 1:47 pm

TheWood wrote:
Tue Sep 27, 2022 1:16 pm
j5dgreat wrote:
Tue Sep 27, 2022 12:40 pm
troopas wrote:
Mon Sep 26, 2022 9:17 pm
Image

Made a little mockup that would add more features to the guild menu

(Search for guild functionality, and categorize guilds by levels/contribution)
There might also be a need to redesign how the guild page is loaded because for full guilds like Peaky Blinders 50/50, when you open the guild page it causes so much lag. I think its because of the individual players shown on top of the guild page. (And i am experiencing this on a Macbook Pro with max specs and 1gbps internet connection while my game settings are set to LOW).
It's because effects of runes on armor. There were no such delays before resistances were added.
why are you complaining? you said no support to me when i put up a post to get rid of it

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TheWood
Posts:1933
Joined:Mon Jun 21, 2021 7:10 am
Location:Alion city on the Eliatopia

Re: GUILD Section UI Improvement

Post by TheWood » Tue Sep 27, 2022 1:51 pm

Joey__ wrote:
Tue Sep 27, 2022 1:47 pm
TheWood wrote:
Tue Sep 27, 2022 1:16 pm
j5dgreat wrote:
Tue Sep 27, 2022 12:40 pm


There might also be a need to redesign how the guild page is loaded because for full guilds like Peaky Blinders 50/50, when you open the guild page it causes so much lag. I think its because of the individual players shown on top of the guild page. (And i am experiencing this on a Macbook Pro with max specs and 1gbps internet connection while my game settings are set to LOW).
It's because effects of runes on armor. There were no such delays before resistances were added.
why are you complaining? you said no support to me when i put up a post to get rid of it
I've always disliked resistances, have I started to think differently?

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troopas
Posts:3886
Joined:Wed Jul 24, 2019 7:17 pm
Location:Hypixel

Re: GUILD Section UI Improvement

Post by troopas » Tue Sep 27, 2022 2:44 pm

TheWood wrote:
Tue Sep 27, 2022 1:16 pm
j5dgreat wrote:
Tue Sep 27, 2022 12:40 pm
troopas wrote:
Mon Sep 26, 2022 9:17 pm
Image

Made a little mockup that would add more features to the guild menu

(Search for guild functionality, and categorize guilds by levels/contribution)
There might also be a need to redesign how the guild page is loaded because for full guilds like Peaky Blinders 50/50, when you open the guild page it causes so much lag. I think its because of the individual players shown on top of the guild page. (And i am experiencing this on a Macbook Pro with max specs and 1gbps internet connection while my game settings are set to LOW).
It's because effects of runes on armor. There were no such delays before resistances were added.
Maybe don't display runes on players in menus then?
Image

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Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: GUILD Section UI Improvement

Post by Robby » Tue Sep 27, 2022 4:04 pm

Ok, thanks for the suggestion troopas, I've got it added for next update so the guilds can be sorted by contribution and levels. :)

Also, I checked into the lag issue. It does look like a large portion of the lag was mostly caused by the upgrade visuals. I changed this so the upgrade visuals will no longer be displayed in the guild menu. After that change, the menu runs significantly smoother now. Aside from that, most of those visuals can't be seen by large guilds because of all the clutter, so I don't think players will mind much.

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j5dgreat
Posts:68
Joined:Wed Aug 03, 2022 12:45 pm
Location:Malaysia

Re: GUILD Section UI Improvement

Post by j5dgreat » Wed Sep 28, 2022 1:41 pm

Robby wrote:
Tue Sep 27, 2022 4:04 pm
Ok, thanks for the suggestion troopas, I've got it added for next update so the guilds can be sorted by contribution and levels. :)

Also, I checked into the lag issue. It does look like a large portion of the lag was mostly caused by the upgrade visuals. I changed this so the upgrade visuals will no longer be displayed in the guild menu. After that change, the menu runs significantly smoother now. Aside from that, most of those visuals can't be seen by large guilds because of all the clutter, so I don't think players will mind much.
Thanks as usual Robby!
VULCAN KNIGHTS
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