Yeah support, especially on the magic breath. Magic Breath has never really been a useful skill because it does low pretty low damage, it's even more useless now with the new mage basic attack.
I don't think clouds should be changed tho, I think they are alright. Instead, magicbreath should be turned into a "high instant damage" type of skill, similar to arrow hoard, or power smash. I think that's what mage is lacking. Your ideas for magic breath could be used in that way as well.
My suggestions for WIZARD CLASS
Re: My suggestions for WIZARD CLASS
I can't lie but you're rightMrSchunk wrote: ↑Wed Mar 09, 2022 8:12 pmI know magic breathe got a buff like 2 updates ago, but still, is a useless skill because:
-It does little to no damage
-It takes a lot of MP
-Literally the melee attack of the mage does more damage and it could have more range than the skill that requieres MP so what would be the reason to really use it?
Also saying this, because mage class is the worst at everything right now
-Farming is impossible because we do less damage than literally all the other classes.
-For the damage we have, the range is kinda trash, because in order to do max damage, we have to be as close as possible to the enemy.
-PVP is impossible too because shields can break like in 1 arrow hoard
My suggestion is to change Magic Breathe to a single strike ranged skill like a fire ball, a laser, a one shot lighting, or something like that, with more damage than the 4 orbs of the crucial mp and with at least the range of the maximun range of the orbs, so it's worthy to spend MP instead of doing melee dmg.
Another complaint is that clouds right now do very little damage:
With shield on, I have 63k-118k damage (level 80), and with one strike of the storm cloud i'm making a 40dmg hit at least, to Blizzers, while an archer level 65 can one shot it with the hoard.
I guess that a skill that can be used to hit an enemy without aiming at it if it is in range, should have less damage than a usual skill, but it's too much of a difference with the other classes.
To prevent the use of this skill for botting, it would be nice to make it more expensive MP wise and should last half the time.
If someone has anything to say about this, i would be happy to see your opinions!
Thanks for reading
btw u have the same join date as me
Rip TechnoBlade
Re: My suggestions for WIZARD CLASS
Naw actually, make spawning more orbs like arrow rain and leaf shield. The first N tab spawns the shield and orbs, while subsequent taps of N with the shield on will spawn more orbs...cooldown to this, obviously.MrSchunk wrote: ↑Tue Mar 15, 2022 3:26 pmAnother suggestion:MrSchunk wrote: ↑Wed Mar 09, 2022 8:12 pmI know magic breathe got a buff like 2 updates ago, but still, is a useless skill because:
-It does little to no damage
-It takes a lot of MP
-Literally the melee attack of the mage does more damage and it could have more range than the skill that requieres MP so what would be the reason to really use it?
Also saying this, because mage class is the worst at everything right now
-Farming is impossible because we do less damage than literally all the other classes.
-For the damage we have, the range is kinda trash, because in order to do max damage, we have to be as close as possible to the enemy.
-PVP is impossible too because shields can break like in 1 arrow hoard
My suggestion is to change Magic Breathe to a single strike ranged skill like a fire ball, a laser, a one shot lighting, or something like that, with more damage than the 4 orbs of the crucial mp and with at least the range of the maximun range of the orbs, so it's worthy to spend MP instead of doing melee dmg.
Another complaint is that clouds right now do very little damage:
With shield on, I have 63k-118k damage (level 80), and with one strike of the storm cloud i'm making a 40dmg hit at least, to Blizzers, while an archer level 65 can one shot it with the hoard.
I guess that a skill that can be used to hit an enemy without aiming at it if it is in range, should have less damage than a usual skill, but it's too much of a difference with the other classes.
To prevent the use of this skill for botting, it would be nice to make it more expensive MP wise and should last half the time.
If someone has anything to say about this, i would be happy to see your opinions!
Thanks for reading
Make force field and orbs different skills
This will allow us to create orbs whenever we want, so we don't have to wait until the next shield to use them.
Add elemental damage to orbs
This topic is because orb damage right now is pretty weak. With my stats I can't beat a blizzard with the 19 orbs that do 100% damage of the basic stats (having 64k - 119k dmg). It literally tells you that you need more than 19 hits to take down one of those mobs while there is people one shoting them (like warriors that can have shield and a sword and still one shot them with their 500k-950k damage xD)
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- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
Re: My suggestions for WIZARD CLASS
you should check the maelstrom field i made, a complete replacement to the shltty orbs rn
send me money or something i want to buy chips or some fries, idk
Re: My suggestions for WIZARD CLASS
The thing with this maelstrom field is that i think it won't make that much damage if the basic dmg of the wizard class is trash. It just would be nicer if is like cinos says, be able to spawn more orbs with some cooldown, adding elemental dmg to the orbsforumMikel wrote: ↑Tue Mar 15, 2022 10:40 pmyou should check the maelstrom field i made, a complete replacement to the shltty orbs rn
Still i believe it would be a cool replacement if Robby decides to change those orbs that do literally nothing lol
- forumMikel
- Posts:1125
- Joined:Mon Aug 09, 2021 11:39 pm
Re: My suggestions for WIZARD CLASS
they deal continuous damage as long as the field is active and has rune damage and does more damageMrSchunk wrote: ↑Tue Mar 15, 2022 11:30 pm
The thing with this maelstrom field is that i think it won't make that much damage if the basic dmg of the wizard class is trash. It just would be nicer if is like cinos says, be able to spawn more orbs with some cooldown, adding elemental dmg to the orbs
Still i believe it would be a cool replacement if Robby decides to change those orbs that do literally nothing lol
unlike orbs thats just one go and if your enemy isnt dead its basically useless
send me money or something i want to buy chips or some fries, idk
Re: My suggestions for WIZARD CLASS
MrSchunk wrote: ↑Tue Mar 15, 2022 3:26 pmAnother suggestion:MrSchunk wrote: ↑Wed Mar 09, 2022 8:12 pmI know magic breathe got a buff like 2 updates ago, but still, is a useless skill because:
-It does little to no damage
-It takes a lot of MP
-Literally the melee attack of the mage does more damage and it could have more range than the skill that requieres MP so what would be the reason to really use it?
Also saying this, because mage class is the worst at everything right now
-Farming is impossible because we do less damage than literally all the other classes.
-For the damage we have, the range is kinda trash, because in order to do max damage, we have to be as close as possible to the enemy.
-PVP is impossible too because shields can break like in 1 arrow hoard
My suggestion is to change Magic Breathe to a single strike ranged skill like a fire ball, a laser, a one shot lighting, or something like that, with more damage than the 4 orbs of the crucial mp and with at least the range of the maximun range of the orbs, so it's worthy to spend MP instead of doing melee dmg.
Another complaint is that clouds right now do very little damage:
With shield on, I have 63k-118k damage (level 80), and with one strike of the storm cloud i'm making a 40dmg hit at least, to Blizzers, while an archer level 65 can one shot it with the hoard.
I guess that a skill that can be used to hit an enemy without aiming at it if it is in range, should have less damage than a usual skill, but it's too much of a difference with the other classes.
To prevent the use of this skill for botting, it would be nice to make it more expensive MP wise and should last half the time.
If someone has anything to say about this, i would be happy to see your opinions!
Thanks for reading
Make force field and orbs different skills
This will allow us to create orbs whenever we want, so we don't have to wait until the next shield to use them.
Add elemental damage to orbs
This topic is because orb damage right now is pretty weak. With my stats I can't beat a blizzard with the 19 orbs that do 100% damage of the basic stats (having 64k - 119k dmg). It literally tells you that you need more than 19 hits to take down one of those mobs while there is people one shoting them (like warriors that can have shield and a sword and still one shot them with their 500k-950k damage xD)
FINALLY ROBBY READ WHAT I POSTED AND BUFFED THE WIZARD CLASS BY UPGRADING 1+ POISON DMG FROM CLOUDS! I CAN'T BELIEVE IT! JUST WHAT WE NEEDED.
bruh for real?