Tumbleweed Desert (Ideas from AFSR and Myself)

Stuff you would like to see in the world of Eliatopia.
AFSR
Posts:23
Joined:Mon Aug 16, 2021 7:40 am
Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by AFSR » Mon Sep 20, 2021 2:24 am

Dear Flashlight237,

I'm so happy you accepted my ideas :D. Here are some more ideas... to make it better!
1. I actually suggested three mobs, which the third one being Tumbleweed. But maybe you dint notice... so I renamed it "Angry Tumbleweed". Inspired from a mob from Terraria with the same name.

2. X.A.A.H. is actually a HUGE reference to Madness Combat, a flash series made by a Newgrouds use named Krinkles (Try watching it. its fun.. and brutal). So... I think it will be better if I take it to a new area called Combat Canyon. Natural mobs spawn here, and agents only spawn near and in their base.

3. Agents Variants for X.A.A.H. :
1) Gunman Agent: normal agent, only special ting is they use Glock.
2) Armored Agent: wears full set Specs Ops set, use AK-47.
3) Mad Scientist: Lab set, brown boots, white, straight hairstyle, poison.
4) GIGA Agent: based on MAG agent from Madness Combat, these guys is four times the size of regular agents, use a GIANT sledgehammer, wears a
welding mask instead of shades. note that it is NOT a boss.
5) E.A. (Experimented Agent): Have their own set of clothes. It is based on A.T.P. Soldat, and here's the link for more information and appearance
(p/s: the suppose to look the same.)

https://www.google.com/url?sa=i&url=htt ... egUIARCbAQ
that's all from me. hope you like it :) .

Darkninja
Posts:306
Joined:Fri Jul 16, 2021 4:58 am
Location:Uranus

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by Darkninja » Mon Sep 20, 2021 3:03 am

AFSR wrote:
Mon Sep 20, 2021 2:24 am
2. X.A.A.H. is actually a HUGE reference to Madness Combat, a flash series made by a Newgrouds use named Krinkles (Try watching it. its fun.. and brutal). So... I think it will be better if I take it to a new area called Combat Canyon. Natural mobs spawn here, and agents only spawn near and in their base.
Image

(mc is pretty cool)

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Robby
Site Admin
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Joined:Mon Jul 08, 2019 2:59 pm

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by Robby » Fri Sep 24, 2021 3:34 pm

Nice, pretty cool stuff! A desert themed area in the future would be a new theme to explore. The yellow NPC could add some needed variety as well. Some of the shagdaw themed enemies are cool, but I'm a little bit impartial to adding too many enemies that are very similar, so it doesn't look lazy or like recycled art. I do really like the mech looking Lizag monster though, I think he would fit really well and he looks quite strong which is great for a new enemy!

Flashlight237
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Joined:Tue Jul 16, 2019 3:01 am

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by Flashlight237 » Fri Sep 24, 2021 6:46 pm

Robby wrote:
Fri Sep 24, 2021 3:34 pm
Nice, pretty cool stuff! A desert themed area in the future would be a new theme to explore. The yellow NPC could add some needed variety as well. Some of the shagdaw themed enemies are cool, but I'm a little bit impartial to adding too many enemies that are very similar, so it doesn't look lazy or like recycled art. I do really like the mech looking Lizag monster though, I think he would fit really well and he looks quite strong which is great for a new enemy!
I mean the whole point of the Sandshag is to serve as an environmental creature or a creature the other mobs can eat out in the desert. He's... Kinda like a jackal or a fennec fox or something like that, where as Shagdaws were more like domestic dogs and Hellshags were more like hellhounds.

Anubi, on the other hand, is more like a direct assistant to the mid-boss: Diankhgemut. Diankhgemut is the cute female mummy you see near the bottom of my original post. He's based on Anubis, the Egyptian god of the Underworld.

Now the Lizag... I was going for "armored organic creature," especially since part of the design was based on the legendary pokemon Groudon.

Being frank, I was hoping for comment on the mid-boss herself. I set her up quite a bit.

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by Flashlight237 » Sun Oct 03, 2021 7:41 pm

Here's Diankhgemut's moveset:
Image

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Atomic
Posts:151
Joined:Wed Sep 15, 2021 2:36 pm
Location:On Earth

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by Atomic » Mon Oct 04, 2021 3:30 am

Amazing you put so much effort into these it is really incredible great work!
Hello :) hope you have a nice day! (I am just a normal nerd who plays games in free time)

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JoMan2
Posts:1828
Joined:Sun Aug 01, 2021 9:06 pm
Location:From my mama’s belly

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by JoMan2 » Mon Oct 04, 2021 11:11 am

Freiza death ball attack?
Image

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cinos
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Location:heck

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by cinos » Mon Oct 04, 2021 12:09 pm

JoMan2 wrote:
Mon Oct 04, 2021 11:11 am
Freiza death ball attack?
Image
WELCOME TO THE AGE
Image
OF THE CEBINAE!!!1111

Jau
Posts:85
Joined:Tue Oct 05, 2021 7:38 pm

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by Jau » Sun Dec 19, 2021 11:59 am

HAHAHHSHHAHSHAHAHAHSHA SUPPPPPOOOOOOOOOOORT!!!! :mrgreen:

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JoMan2
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Joined:Sun Aug 01, 2021 9:06 pm
Location:From my mama’s belly

Re: Tumbleweed Desert (Ideas from AFSR and Myself)

Post by JoMan2 » Sun Dec 19, 2021 3:52 pm

dang why did you just necropost
Image

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