Something about all classes.

Stuff you would like to see in the world of Eliatopia.
masnam
Posts:538
Joined:Mon Jan 06, 2020 8:52 pm
Re: Something about all classes.

Post by masnam » Sat Mar 06, 2021 6:03 pm

Jakub34 wrote:
Sat Mar 06, 2021 4:38 pm


As for archer, I think it needs a nerf in attack speed.
That's what I'm saying

30edjean
Posts:46
Joined:Wed Jun 17, 2020 12:45 am

Re: Something about all classes.

Post by 30edjean » Tue Mar 09, 2021 2:02 am

i don't want support for gunman bruhhhh.... :x

Flashlight237
Posts:2252
Joined:Tue Jul 16, 2019 3:01 am

Re: Something about all classes.

Post by Flashlight237 » Tue Mar 09, 2021 3:07 am

30edjean wrote:
Tue Mar 09, 2021 2:02 am
i don't want support for gunman bruhhhh.... :x
Hey, get outta here. I'm a warrior and even I think gunmen could use some attention.

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GeraltOfRivia
Posts:754
Joined:Thu Dec 26, 2019 6:01 pm
Location:Poland

Re: Something about all classes.

Post by GeraltOfRivia » Wed Mar 10, 2021 4:59 pm

Flashlight237 wrote:
Tue Mar 09, 2021 3:07 am
30edjean wrote:
Tue Mar 09, 2021 2:02 am
i don't want support for gunman bruhhhh.... :x
Hey, get outta here. I'm a warrior and even I think gunmen could use some attention.
Not sure if he meant my suggestions about something for something in gunman class or he wants to leave him alone the way he is now.
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Robby
Site Admin
Posts:4167
Joined:Mon Jul 08, 2019 2:59 pm

Re: Something about all classes.

Post by Robby » Thu Mar 11, 2021 9:45 pm

Ok thanks for all the suggestions here. I'll have some small changes in next update regarding things said here, but just some input first.

As for warriors having a negative side to some skills, such as "stone man" and "brick man", this is because I feel the bonuses they offer are quite high, so I wanted there to be a trade off. I also didn't want those two skills to essentially become a sort of "clone" to the strength skill. I wanted their to be some variance.

That being said, I'll tweak them just slightly so that their negatives are a little less and the increases are a little more.

I definitely like the idea of arrow hoard not being so focused in one area. I didn't want arrow hoard to become a sort of "power smash" attack for bowmans, I wanted it to be a little different. Unfortunately it sounds like that's what it's largely become. To combat this, I'll add a large spread for arrows when using arrow hoard. I think that will help balance out that skill a good bit.

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Swagybob
Posts:625
Joined:Sun Feb 02, 2020 1:57 am
Location:Saturn

Re: Something about all classes.

Post by Swagybob » Fri Mar 12, 2021 12:53 am

Full support!
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