Warrior speed etc.

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GeraltOfRivia
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Re: Warrior speed etc.

Post by GeraltOfRivia » Mon Feb 08, 2021 6:04 pm

Flashlight237 wrote:
Mon Feb 08, 2021 5:50 pm
I got news. Not sure what your take is. Apparently Cautious Rage is getting a mobility branch itself: http://prntscr.com/yql6cm

Also, I now know why Pure Rage turns you into McDonalds: http://prntscr.com/yqlc8m
I already knew that i also use discord sometimes. But why making whole new branch? At this point even i can't fulfill the whole skill tree.
masnam wrote:
Mon Feb 08, 2021 5:25 pm
SuPpOrt
Wow suddenly without warning . :shock:
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GeraltOfRivia
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Re: Warrior speed etc.

Post by GeraltOfRivia » Mon Feb 08, 2021 8:42 pm

Flashlight237 wrote:
Mon Feb 08, 2021 1:03 pm
I'm pretty sure the idea of the Warrior class (which really should be renamed to "Crusader" from how general the term "warrior" is) "Crusader," not "Too Much McDonalds" like what we got.
I'm still testing warrior with only one blind hit point and from what i see i have to eat burger every 2-4 min to not die so this gives 15-30 burger/hour=1350-2700 money just for food and close to it amount of MP fruits so yeah warrior is a fat McDonald with it.
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Robby
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Re: Warrior speed etc.

Post by Robby » Mon Feb 08, 2021 9:44 pm

I do plan on adding another branch that increases speed as well, so hopefully that will address the concern with no speed boosting rages.

My idea is that I wanted to add some skills where the player had to actually make a decision, such as "do I want more power but slower speed?" Rather than just mindlessly clicking any/every possible skill. So that's why I wanted a trade off. I thought it'd be cool for players to make their character build more unique, for example in this case, a super strong warrior but very low speed. Comparatively to another warrior who may have lower strength, but higher move speed.

Also, the reason for the speed decrease is because the bonus you get to your damage is pretty significant (I think so anyway?) A single upgrade to the "pure rage" skill will get you a 45% increase in damage. So with just 2 upgrades to it, you can deal almost double damage. I'd have to double check the numbers, but if you were to do an attack with a fully upgraded rage and fully upgraded power smash skill chain, you could deal quite a significant amount of damage.

So that's basically my reasoning for the speed decrease. Because the damage increase is so significant. At least that's how it plays out in my head, I guess it's up to you all to decide if it's worth it or not, and if perhaps I should tweak anything with it.

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Re: Warrior speed etc.

Post by GeraltOfRivia » Mon Feb 08, 2021 10:14 pm

Robby wrote:
Mon Feb 08, 2021 9:44 pm
I do plan on adding another branch that increases speed as well, so hopefully that will address the concern with no speed boosting rages.

My idea is that I wanted to add some skills where the player had to actually make a decision, such as "do I want more power but slower speed?" Rather than just mindlessly clicking any/every possible skill. So that's why I wanted a trade off. I thought it'd be cool for players to make their character build more unique, for example in this case, a super strong warrior but very low speed. Comparatively to another warrior who may have lower strength, but higher move speed.

Also, the reason for the speed decrease is because the bonus you get to your damage is pretty significant (I think so anyway?) A single upgrade to the "pure rage" skill will get you a 45% increase in damage. So with just 2 upgrades to it, you can deal almost double damage. I'd have to double check the numbers, but if you were to do an attack with a fully upgraded rage and fully upgraded power smash skill chain, you could deal quite a significant amount of damage.

So that's basically my reasoning for the speed decrease. Because the damage increase is so significant. At least that's how it plays out in my head, I guess it's up to you all to decide if it's worth it or not, and if perhaps I should tweak anything with it.
Yep i get that idea and it wil be good for mid-ranged class, for warrior which is full-contact class most important is high defence(he can be damaged everytime he touches enemy), power (he needs to kill it as fast as possible to stand a chance agains others) and speed (walking nearby every enemy takes time while other classes can do it from high distance, not to mention storm cloud when wizard can simply summon it and go somewhere else not putting any efort in killing). Without those 3 basics attributes he simply became useless compare to other classes( try to face any other player in PVP as a warrior-it doesn't matter you can kill him in one shot if you are not able to get close to him, while he can keep shooting to you from distance). Also like i said previously warrior really needs either nerfing cost of the sets(currently highest set part cost over 1m,adding 2 hardening stones-almost 700k for each part) or buffing his drop rate(or You have other cool idea how to work this out).
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masnam
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Re: Warrior speed etc.

Post by masnam » Mon Feb 08, 2021 10:16 pm

GeraltOfRivia wrote:
Mon Feb 08, 2021 10:14 pm
Robby wrote:
Mon Feb 08, 2021 9:44 pm
I do plan on adding another branch that increases speed as well, so hopefully that will address the concern with no speed boosting rages.

My idea is that I wanted to add some skills where the player had to actually make a decision, such as "do I want more power but slower speed?" Rather than just mindlessly clicking any/every possible skill. So that's why I wanted a trade off. I thought it'd be cool for players to make their character build more unique, for example in this case, a super strong warrior but very low speed. Comparatively to another warrior who may have lower strength, but higher move speed.

Also, the reason for the speed decrease is because the bonus you get to your damage is pretty significant (I think so anyway?) A single upgrade to the "pure rage" skill will get you a 45% increase in damage. So with just 2 upgrades to it, you can deal almost double damage. I'd have to double check the numbers, but if you were to do an attack with a fully upgraded rage and fully upgraded power smash skill chain, you could deal quite a significant amount of damage.

So that's basically my reasoning for the speed decrease. Because the damage increase is so significant. At least that's how it plays out in my head, I guess it's up to you all to decide if it's worth it or not, and if perhaps I should tweak anything with it.
Yep i get that idea and it wil be good for mid-ranged class, for warrior which is full-contact class most important is high defence(he can be damaged everytime he touches enemy), power (he needs to kill it as fast as possible to stand a chance agains others) and speed (walking nearby every enemy takes time while other classes can do it from high distance, not to mention storm cloud when wizard can simply summon it and go somewhere else not putting any efort in killing). Without those 3 basics attributes he simply became useless compare to other classes( try to face any other player in PVP as a warrior-it doesn't matter you can kill him in one shot if you are not able to get close to him, while he can keep shooting to you from distance). Also like i said previously warrior really needs either nerfing cost of the sets(currently highest set part cost over 1m,adding 2 hardening stones-almost 700k for each part) or buffing his drop rate(or You have other cool idea how to work this out).
Check bugs

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Re: Warrior speed etc.

Post by GeraltOfRivia » Tue Feb 09, 2021 2:29 pm

masnam wrote:
Mon Feb 08, 2021 10:16 pm
GeraltOfRivia wrote:
Mon Feb 08, 2021 10:14 pm
Robby wrote:
Mon Feb 08, 2021 9:44 pm
I do plan on adding another branch that increases speed as well, so hopefully that will address the concern with no speed boosting rages.

My idea is that I wanted to add some skills where the player had to actually make a decision, such as "do I want more power but slower speed?" Rather than just mindlessly clicking any/every possible skill. So that's why I wanted a trade off. I thought it'd be cool for players to make their character build more unique, for example in this case, a super strong warrior but very low speed. Comparatively to another warrior who may have lower strength, but higher move speed.

Also, the reason for the speed decrease is because the bonus you get to your damage is pretty significant (I think so anyway?) A single upgrade to the "pure rage" skill will get you a 45% increase in damage. So with just 2 upgrades to it, you can deal almost double damage. I'd have to double check the numbers, but if you were to do an attack with a fully upgraded rage and fully upgraded power smash skill chain, you could deal quite a significant amount of damage.

So that's basically my reasoning for the speed decrease. Because the damage increase is so significant. At least that's how it plays out in my head, I guess it's up to you all to decide if it's worth it or not, and if perhaps I should tweak anything with it.
Yep i get that idea and it wil be good for mid-ranged class, for warrior which is full-contact class most important is high defence(he can be damaged everytime he touches enemy), power (he needs to kill it as fast as possible to stand a chance agains others) and speed (walking nearby every enemy takes time while other classes can do it from high distance, not to mention storm cloud when wizard can simply summon it and go somewhere else not putting any efort in killing). Without those 3 basics attributes he simply became useless compare to other classes( try to face any other player in PVP as a warrior-it doesn't matter you can kill him in one shot if you are not able to get close to him, while he can keep shooting to you from distance). Also like i said previously warrior really needs either nerfing cost of the sets(currently highest set part cost over 1m,adding 2 hardening stones-almost 700k for each part) or buffing his drop rate(or You have other cool idea how to work this out).
Check bugs
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