Map Teleportation

Stuff you would like to see in the world of Eliatopia.
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Bill_Rizer
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Joined:Mon Jun 06, 2022 8:17 pm
Re: Map Teleportation

Post by Bill_Rizer » Fri Aug 26, 2022 4:12 pm

cinos wrote:
Sat Aug 20, 2022 6:12 pm
Bill_Rizer wrote:
Sat Aug 20, 2022 3:55 pm
I always thought about that, and while I do mostly support it, I think some more tweaks to the suggestion would make this better than how this same feature was in Helmet Heroes. Since that is all it is currently.

1st: Now, teleporting between cities should be allowed for F2Ps (as long as they have been to the city before). That way, F2Ps get their simpler teleport, and P2Ws get their better teleport. Though, a few more spots for F2Ps should be allowed, mostly just store locations like the Renegade Hideout or the Yard Sale (once again, as long as they have been there before).

2nd: This new "Map Teleportation" has its limits, like you cannot travel to ANY spot on the map just because you have been there before. Instead it can only go to main areas. For example, you cannot just teleport to the boss room in the Nature Factory because you have been there. You will instead need to teleport to the very beginning of the factory and work your way to the boss room. This is so while it helps more than the F2Ps teleport, the P2Ws can't just go directly to where they want without any effort.
How about we don't add this period? There is a reason it was not added up until now, and it's because map teleportation specifically makes the world feel less like a world.
True, I mostly agree with this. While there are games that implement teleporting (like breath of the wild). I feel like shortcuts that benefit skilled people would be better. These are just my suggestions to change how the current suggestion to be a bit better.

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Pro_xGamer
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Re: Map Teleportation

Post by Pro_xGamer » Fri Aug 26, 2022 7:02 pm

Wierd
The only pro player in America sweating in Eliatopia

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