Heya. So, money power is a skill that increases power and decreases defensive output by a certain amount depending on your in-game carrying money. Problem is, well, it's not capped, meaning it'll be broken; that is OP and suicidal at the same time. I've checked with the Discord and many people agreed on a cap of $10000 in carrying money, so... Here's what I'll put in.
For Money Power, there should be a cap in how much money power would boost gunmen, and that cap is, well, exactly $10,000 (cannot be changed with skill level). That way it won't be a potential hazard to game balance. Gotta account for every contingency.
Money Power; likely gonna be OP.
Re: Money Power; likely gonna be OP.
OP, yes, but 10k does next to nothing. It looks like the more damage you deal, the less effective this skill becomes. With 10k, my character with artillery sees about a ~1.1x damage increase, whereas my account without artillery sees a ~3x damage increase. Same thing happens with 60k. My character with artillery only sees a ~x1.5 bonus, whereas my character without artillery sees a ~20x bonus. Not how this is applied, but it should be something like playerDamge * moneyPower. Of course, this formula will actually be broken, so it should be changed to something more like this. (Through testing, that's how the defense formula from money power works) Also, I am not sure how Robby is planning out skills, but I don't think this is a skill that be for newer players.
Increase your damage by x%, and reduce your defense by x% for every 50k held. Maxes at 250k.
Level 1: Increases damage by 10% per 50k, and decreases defense by 3% per 50k. (x1.5 more damage and 15% less defense if capped)
Level 2: Increases damage by 25% per 50k, and decreases defense by 6% per 50k. (x2.5 more damage and 30% less defense if capped)
Level 3: Increases damage by 60% per 50k, and decreases defense by 10% per 50k (x4.0 more damage and 50% less defense if capped)
Still needs some adjustments, but this is a general idea on how the skill should work.
Without 10k

With 10k

Without 10k

With 10k

With 60k

With 60k

Increase your damage by x%, and reduce your defense by x% for every 50k held. Maxes at 250k.
Level 1: Increases damage by 10% per 50k, and decreases defense by 3% per 50k. (x1.5 more damage and 15% less defense if capped)
Level 2: Increases damage by 25% per 50k, and decreases defense by 6% per 50k. (x2.5 more damage and 30% less defense if capped)
Level 3: Increases damage by 60% per 50k, and decreases defense by 10% per 50k (x4.0 more damage and 50% less defense if capped)
Still needs some adjustments, but this is a general idea on how the skill should work.
Without 10k

With 10k

Without 10k

With 10k

With 60k

With 60k
