Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
I am not really sure about the computation of fire damage per second, is it a percentage (depending on the Stage of enchantment) of your standard attack damage? But nevertheless, I honestly don't feel the help specially now I have enchanted 2 of my weapons to F4 and thinking of upgrading both my wands to F5. I only see 1 or 2 red (pertaining to fire) damage each mob kill and the damage is not that high, and most of the time I only see 1 small damage before I finally kill the mob.
The Fire Rune price and rarity is almost comparable to Poison rune, but we all know that Poison rune damage is exceptionally noticeable and felt. Electric and Ice as well have significant effect to damage and defense. Maybe I am expecting too much? or maybe I am just totally wrong about it, but please help me understand, or help me support a request to increase the fire damage per second.
The Fire Rune price and rarity is almost comparable to Poison rune, but we all know that Poison rune damage is exceptionally noticeable and felt. Electric and Ice as well have significant effect to damage and defense. Maybe I am expecting too much? or maybe I am just totally wrong about it, but please help me understand, or help me support a request to increase the fire damage per second.
VULCAN KNIGHTS
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- DefinitelyTzuyu
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Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
I think it should be adjusted to every 0.3 sec not every 1 sec
Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
Warrior already have good (OP) fire damage. No support.
Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
fire rune is dog water, except for warriors.
roppy adjust it wen?
roppy adjust it wen?
Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
Yes but how about other classes?
So maybe a balancing with the Fire Enchanted Weps vs. Fire skill needs to be checked. I was suggesting only Fire Enchanted Weapons so that other classes can have the benefit as well.
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- CrazyVanilla
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Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
As Wood said, fire runes are most useful for warriors, but they can be usefull for other classes as well, since their damage is the same as electric damage. Not ALL runes are equally as good for each class. For example, poison is practically useless for warrior, while fire is extremely useful. Where as for cowboy, poison is incredibly useful, where as fire normally isn't as useful. You just can't make every rune equally useful for every class because they all do different things, and each class is a different play style.
So, no support on this. Fire runes are fine the way they are now.
So, no support on this. Fire runes are fine the way they are now.
Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
exactlyCrazyVanilla wrote: ↑Sat Aug 27, 2022 12:20 pmAs Wood said, fire runes are most useful for warriors, but they can be usefull for other classes as well, since their damage is the same as electric damage. Not ALL runes are equally as good for each class. For example, poison is practically useless for warrior, while fire is extremely useful. Where as for cowboy, poison is incredibly useful, where as fire normally isn't as useful. You just can't make every rune equally useful for every class because they all do different things, and each class is a different play style.
So, no support on this. Fire runes are fine the way they are now.
Re: Increase FIRE DAMAGE from Fire Rune Enchanted Weapons
Oh wow. That makes sense.CrazyVanilla wrote: ↑Sat Aug 27, 2022 12:20 pmAs Wood said, fire runes are most useful for warriors, but they can be usefull for other classes as well, since their damage is the same as electric damage. Not ALL runes are equally as good for each class. For example, poison is practically useless for warrior, while fire is extremely useful. Where as for cowboy, poison is incredibly useful, where as fire normally isn't as useful. You just can't make every rune equally useful for every class because they all do different things, and each class is a different play style.
So, no support on this. Fire runes are fine the way they are now.