HP Consumables (weakest to strongest)
Cherries
Oranges (though why bother with them?)
Apples
Watermelon
Fries
Burgers
Meat Wings
Pizza
MP Consumables (weakest to strongest)
Blueberries
Pineapples
Green Soda
Elixirs (weakest to strongest)
Banana (yes, the Banana is legit the only Elixir of the set)
The only other combat-based consumable (that is, consumables used directly in battle) is the Smoke Bomb, but its effect is minimal to a point where it only sees exclusive use in a story quest. Really, it's just 1 poison damage per second; even the weakest poison skills at their lowest levels can outclass that. The other consumables are used out of battle, particularly runes (which there are 30 of) and quest items (which double as crafting material). There's also ammunition, but do we really have to count that?
As such, I would propose the following consumables.
MP Consumables
Orange (exists): https://www.eliatopia.com/forum/viewtop ... =5&t=10411
I have made a thread about oranges alone. The gist of it is change it's stats to 20 MP and add it to a few mobs.
Energy Drink:

The Energy Drink. Yeah, figured it'd be a cool consumable for MP restoration. As for what it restores...
MP: 80
Price: $360
Where to buy?: Burger Boys
As for what monster would drop them, well...
Lumbercore: 5%; +18
Night Stalker: 2%; +7.2
Cionic Organism: 30%; +108
Shellshocker: 2%; +7.2
Steel Block: 5%; +18
Scrap Bot: 5%; +18
Feral Beast: 10%; +36
Multiplex Cortex: 25%; +90
Titanium Droid: 10%; +36
Colossal: 100%; +607
After that, we got the dragonfruit.:

This is a Dragonfruit, which I felt would be fitting for the last rest stop before Xantis (the Third Resistance base). Here's what I got for it.:
HP: 130
MP: 5
Price: $607
Where to Buy: Mushroom Borough; Ancient Town
As for what would drop it, well...
Mandrake: 0.5%; +3.035
Azulong: 2.5%; +15.175
Multiplex Cortex: 50%; +303.5
Saw Guardian: 10%; +60.7
Colossal: 100%; +607
Elixirs
Here's another Elixir just like the banana: the Coconut Drink

It would have the following stats:
HP: 40
MP: 40
Price: $360
Where to buy?: Tropics
As for drops, here's what would drop it.:
Leafling: 4%; +14.4
Znake: 4%; +14.4
Also, there's tea.:

HP: 64
MP: 64
Price: $576
Where to buy?: Mushroom Borough
In terms of drops, here's what I think would have it.:
Lumbercore: 5%; +28.8
Saw Guardian: 5%; +28.8
Xantis: 30%; +172.8
Combat
Okay, so here's where the meat of this thing is at. Personally, I think these consumables should have a cooldown so nobody spams them. There's a difference between convenience and exploits. I'll try and be careful with this here. That being said, for offense, we have the Chili Pepper.:

The chili pepper would boost a player's offense by 25% for a limited amount of time. The following mobs would drop these things.:
Hellshag
Batling
Mandrake
Scrap Bot
Feral Beast
For the next, a defensive consumable. It's an old one: peppermint.:

These things would provide a 10% boost in defense. Pretty small, but warriors have it a bit too good anyhow. The mobs that would drop Peppermint are as follows:
Ice Block
Razor Ice
Waffle Cone
Steel Block
Azulong
Blizzer
After that, I got dynamite.:

These things will deal 600% damage and is intended for use against walls. Yep. Those annoying things that will block out skill multipliers. Mhmm.
Lastly, there was one more item I had in mind. I hadn't drawn it yet, but basically it's a tear gas canister, which would deal 5 or 10 poison damage per second. Of course like every other combat-oriented consumable (peppers, mints, and dynamite), I think this one should have a cooldown, mainly so people don't abuse those dang things. Mhmm.
So yeah, there's what I can provide.